Genre: Indie
I hate this phraseology, but it’s hard to avoid: Papers, Please meets Sim City. A crushing, brutal survival citybuilder which will have you searching your soul and stretching your ethical boundaries.
Roguelike set in and around surprisingly accurate corporate & IT-startup absurdity, even down to the artstyle - complete with trendy character design you’d expect to see on a startup website. Fun.
Buggy & janky, but if anything it only adds to its humour and charm. You drive through eastern Europe with your uncle in an absolute jalopy. Like the car, sometimes this barely works - and it’s great.
Great art and a promising (albeit tired) concept: card-based dungeon crawling. Unfortunately though, it falls a bit flat; being pretty shallow and realistically feeling more like a mobile title.
Turn-based survival with an insanely cool aesthetic, atmosphere and tone. Foreboding and dread are everywhere, but the game somehow manages to balance with an air of charm, irreverence & humour.
Cosy, cute and pleasant. A short game about relaxing with family at grandma’s house on a rainy day. A bit janky in spite of its simplicity, but a warm experience nonetheless.
As per its predecessor, expect crude yet intricate simulations of the inner workings of firearms. Less first person shooter, more first person puzzler, dripping in atmosphere and cool worldbuilding.
A mesmerising, hyperactive, colourful and emotionally rich rhythm game - super cool. Great design overall and fantastic music to carry it all the way to the end. Artistic, honest and addictive.
I really want to like this because of it’s unique artstyle and cool people behind it, but it wasn’t working for me. Likely a me-problem, but controls and movement style felt more broken than fun.
Spiritfarer is overwhelmingly beautiful, cathartic and well put together. Manages its fun and relaxation with a genuine emotional depth. Incredibly impressive. Great art, music, writing, characters.