tldr videogame curation
melbourne, australia

Genre: Indie

My worries for such a fundamental shift, turning Darkest Dungeon into a roguelite, are completely quashed. Its predecessors brutal, punishing heart is still here, inside an absolute masterclass in presentation.

An atmospherically unique experience with gorgeously disgusting Giger-eque art direction. I almost wish it stuck to walking & puzzles, because everything else just gets in the way. Short but good.

Clever, unique game with lots to like. Core gameplay loop is solid & the unlocks are meaningful. Art, sound and especially music are all fantastic. All quality, but quantity may leave some wanting.

The actual gameplay is amazing; clever, frantic, elegant, demanding & creative. Unfortunately for me it was punctuated by insufferable characters and dialog (which is thankfully now skippable). Cool, but didn’t get the hype.

Great example of how to faithfully refine a predecessor. Lots of charm, tonnes to do and a sensational level of variation and dynamics. Movement still feels a bit rigid to my taste, but that’s OK.

Vampire Survivors but enemies have significantly varied attacks & the engine is 3D. It’s definitely fun (and addictive), but can be a bit hard to read with hectic FX covering incoming AOE indicators.

A roguelike which plays like a tabletop cardgame in which your inventory management itself defines how combat plays out. An interesting concept allowing for dynamic builds. Could do with some UX love.

A bit of Zelda, a bit of Pikmin and a teeny tiny bit of Souls. Gorgeous to look at and impressively polished for a first title. Not particularly challenging, but cute, fun and worth a look.

Colourful, charming and frantic with a unique personality, Slime Rancher walks a line between relaxing and repetitive. If you’re into cute farming, adventuring and a bit of management, it’s for you.

[Early Access] While feeling a bit like just Slime Rancher 1.5, it seems to improve on everything from the original, with extra delightful polish. Will depend on development, but fun so far.