tldr videogame curation
melbourne, australia

Genre: Indie

Kinda cool concept, a city builder as an explicit puzzler. Pretty fun and very chill when you’re not getting frustrated by RNG. For its price, worth a play if you like the look of it.

Kerbal is a game with a specific audience in mind: people into planes/rockets and the freedom to design them. I’m not that person, but the game does what it sets out to do exceedingly well.

It’s impossible to not describe as Animal Crossing meets Rust, but I think that’s exactly what they’re going for. It’ll be super cool once enough content is in, but it’s already worth a quick look.

Goes from chill to chaos real quick. Super fun, satisfying, beautiful to look at and can get really challenging. Arguably better as a mobile game, but it works either way.

Beautiful, clever and relaxing puzzler. Not particularly challenging, but not to the point of being dull - lots of diverse mechanics keeps it interesting. Makes more sense on mobile.

A remnant of its time, when games-with-awkward-controls was a big thing. It’s fun though, if you can get into the silliness of it. Challenging but relatively short in a welcome way.

Super cool concept: asynchronous multiplayer obstacle course roguelike. Relies heavily on its movement, which has been divisive. Would benefit from a bit more content and player choice.

Absolutely love the artstyle and palette of this little Bomberman-like. It adds its own mechanics & flavour, and at times is fun, but generally the story is pretty redundant and overall not amazing.

An often misunderstood game and a remarkable achievement from a tiny team led by someone with an uncompromising vision. The world does not care about you and you are not special. Sublime.

It’s that game you wheel out (after Beat Saber) when you’re demoing VR for someone who’s never tried it. Does what it needs to do.