Genre: Indie
Honestly surprising it took as long as it did for this game to happen. Third person, Foddian, Twitch-bait. Not my thing, but it fills a hole in the market and meets expectations. The (since replaced) asset-flip stuff was p bad.
Creatively presented indie platformer with super fast, fluid and rewarding movement. The art direction and animations are unique and very well done. Bosses are great, difficulty spikes a bit oddly.
Expands on everything from the first one, and fixes some of the annoyances. Short, sweet and super sick - play it before it gets banned in Australia, like the first one. #FREEUZZI š¬
Extraordinarily good art, great music and very well put together. Runs are challenging; thereās quite a lot of cognitive load and mistakes are punished hard - but itās fun as hell.
A must-play for any puzzle game enthusiast. What first appear to be simple puzzles are elegantly designed, without tricks or annoying āgotchasā. Probably one of the best puzzle games ever made.
Sub Rosa was a wild ride through the streets of Reservoir Dogs and Heat, and all your friends are there. Now sadly abandoned in early access, the streets are empty. A real shame.
Lots of fun puzzles to solve in a wholesome little world full of great art and atmosphere. Simple, relaxing and whimsical, it takes me back to games I played as a kid.
A relatively chill and refreshing take on the factory game. Understandably doesnāt have the depth of some of its larger-team contemporaries. Short and a little buggy, but itās good for what it is.
Your IRL blinking is a core mechanic of this game - very cool concept. That aside, this game is a cathartic and artistic journey and as often as itās on sale, a real steal.
Itās a rhythm-based shooter which means youāll have to be kinda-into the music, and be willing to concentrate that hard. Achieves what it sets out to, and from the trailer youāll know if itās for you.