tldr videogame curation
melbourne, australia

Genre: Indie

Honestly surprising it took as long as it did for this game to happen. Third person, Foddian, Twitch-bait. Not my thing, but it fills a hole in the market and meets expectations. The (since replaced) asset-flip stuff was p bad.

Creatively presented indie platformer with super fast, fluid and rewarding movement. The art direction and animations are unique and very well done. Bosses are great, difficulty spikes a bit oddly.

Expands on everything from the first one, and fixes some of the annoyances. Short, sweet and super sick - play it before it gets banned in Australia, like the first one. #FREEUZZI 🚬

Extraordinarily good art, great music and very well put together. Runs are challenging; there’s quite a lot of cognitive load and mistakes are punished hard - but it’s fun as hell.

A must-play for any puzzle game enthusiast. What first appear to be simple puzzles are elegantly designed, without tricks or annoying ā€˜gotchas’. Probably one of the best puzzle games ever made.

Sub Rosa was a wild ride through the streets of Reservoir Dogs and Heat, and all your friends are there. Now sadly abandoned in early access, the streets are empty. A real shame.

Lots of fun puzzles to solve in a wholesome little world full of great art and atmosphere. Simple, relaxing and whimsical, it takes me back to games I played as a kid.

A relatively chill and refreshing take on the factory game. Understandably doesn’t have the depth of some of its larger-team contemporaries. Short and a little buggy, but it’s good for what it is.

Your IRL blinking is a core mechanic of this game - very cool concept. That aside, this game is a cathartic and artistic journey and as often as it’s on sale, a real steal.

It’s a rhythm-based shooter which means you’ll have to be kinda-into the music, and be willing to concentrate that hard. Achieves what it sets out to, and from the trailer you’ll know if it’s for you.