Genre: Indie
BALL x PIT sidesteps any potential roguelite fatigue by folding in new systems and surprising, satisfying fusions. Just when you think you’ve seen it all, it drops another major game-changer. Addictive, stylish and most importantly, super fun - very impressive.
Pocket Boss is a brisk, clever satire dressed up as data-fixing ‘puzzles’ (or probably more accurately WarioWare minigames). It’s short, funny, and sharply designed - over before it wears out its welcome at about 30-40min, but memorable in how it skewers corpo culture. Probably best played on phone.
CloverPit is unabashedly satanic slot-machine Balatro inside Buckshot Roulette - moody, stylish, and addictive. The spins, synergies and vibes hit hard - it’s intriguingly thrilling. Once you’ve cracked a few builds, the depth might run a bit thinner than its counterparts, but absolutely worth a play. It speaks to how strong the core is that I just want more.
Equal parts zen hike and slapstick disaster. The Foddian leg-by-leg controls click into a weirdly soothing flow, then betray you in spectacular fashion. Big, silly, oddly tender - more Death Stranding for clowns than rage game. Not really for me, but I laughed, swore, kept walking.
Megabonk is dangerously moreish. Risk of Rain meets Vampire Survivors in chaotic 3D. When a run clicks, it’s glorious, sending you bunnyhopping through swarms in a storm of bonks. Not as well balanced as its inspirations, and it’s qUirKy ChUnGus writing can be a bit on the nose, but still a riot worth sinking hours into.
After so long, Silksong somehow feels both inevitable and unbelievable. Hornet moves like a dream, every dash and dive tight, every fight a dance that’s punishing but (mostly) fair. The world of Pharloom is staggering in scope: it just keeps expanding, full of new enemies, lavish art, secrets around every corner - all underscored by beautiful music and crisp sound design. Items and builds feel meaningful, not filler, and the variety on offer is impressive even for a game of this scale. It’s everything I hoped for: familiar yet transformed, reverent of its predecessor but confidently its own. After all the memes, the silkposts, the endless patience - Silksong was worth it. Anyone grumbling about difficulty, especially if their point of reference is Hunter’s March, might want to remember Hornet’s famous line from the first game. Loved it.
A cosy, clever puzzler with adorable art, quirky dialogue and just enough logic to feel satisfying. It’s short and can get repetitive, but, like Thomas Was Alone showed, personified shapes add immediate heart and charm. Hard to not like.
The King is Watching hooked me from the demo alone. A smart blend of roguelite, city builder, and tower defence. The gaze mechanic makes every choice feel vital, and runs are tense and addictive. Balance and grind may hold it back a bit, but it’s got enough going on that absolutely deserves attention.
He is Coming delivers a stripped-down but intriguing roguelike loop, helped a lot by its retro artstyle: explore, loot, and face tense boss fights with wild set bonuses. The real star is potentially Kingmaker-mode, a PvP twist where your build becomes the boss for others, with crowns and skins as bragging rights. Worth a look!