Genre: Indie
Genome Guardian is a roguelite turret shooter with a genetic spin. Build wild weapon combos like explosive shotguns or rapid-fire lasers as enemies evolve alongside you. Customisation is relatively deep, gameplay is frenetic, and the pacing is moreish. A creative, chaotic gem, great for quick sessions.
Bloody hell. This feels like Super Monkey Ball crashed into a kaleidoscope on acid - the form-shifting puzzles are very clever, and the visuals might melt your eyes (and brain). It’s messy, trippy, and oddly brilliant - an unforgettable sensory overload that may be the very definition of “not for everyone”.
Caves of Qud is a deep, richly imaginative roguelike seemingly built on the foundations of Dwarf Fortress; embracing systemic - almost unimaginable - depth, emergent storytelling, and fantastic worldbuilding. Its dense systems and open-ended design are incredible - ambition and creativity unmatched. It’s a game I deeply admire, but its steep learning curve and sheer complexity mostly keep me at arm’s length personally. I wish I had the brain for it, but for now I’ll enjoy hearing others stories that come out of it.
Talented combines roguelike action, four-lane defence and most importantly a randomly generated, absolutely massive skill tree to deliver seemingly endlessly customisable runs. Its approachable yet deep mechanics make it ideal for casual runs, and an absolute steal for its low price. Cool art and music too.
Idle Colony offers charming visuals and satisfying early progression, but its slow pacing and limited late-game content sadly hold it back. While upgrades are fun to experiment with, it lacks the depth of top idle games. Wouldn’t call it a stand-out, but a decent choice for genre fans.
DICEOMANCER stands out amongst roguelike deckbuilders with bold, creative mechanics, including the enigmatic One Dice - no spoilers, but it’s game-changing. Strategic mana management and class variety keep gameplay fresh, while its tense progression system adds challenge. All that with fresh and gorgeous art makes DICEOMANCER a must-play for fans of the genre.
Wilmot’s Warehouse is a beautifully designed sorting puzzle game with minimalist art and a chill vibe. Its charm lies in its simplicity, offering a focused experience that’s perfect for fans of traditional jigsaw/sorting puzzles. It does exactly what it sets out to do, so a quick look will let you know if you’ll like it or not.
Damn. Mouthwashing is a harrowing triumph of psychological horror, blending PS1-inspired visuals with an unnervingly muffled soundscape over its 2-3 hour playtime. Its non-linear narrative masterfully reveals layers of dread, humanity, and despair. A haunting, unforgettable existential exploration of responsibility and guilt through the darkest corners of the soul.
You’ll know if you’ll like Ballionaire immediately, and if you’re anything like me, be hooked shortly thereafter. The premise is simple: pachinko roguelite. But the eventually chaotic, physics-based design rewards experimentation and creativity, letting you craft overpowered ‘builds’. It’s easy to pick up but brimming with depth, and almost exploitatively satisfying.
Balatro isn’t just a great game - it’s a revelation. Its inventiveness and razor-sharp design all but set a new standard. With perfectly balanced mechanics and inspired, creative decisions, every moment feels deliberate, rewarding, extraordinary. A true masterpiece. Even in a year with lots of great releases, an easy pick for game of the year.