tldr videogame curation
melbourne, australia

Genre: Arcade

An epileptic, sludgey LSD trip packaged into an insanely stylised, hyperactive and frenetic roguelike shooter. Punishing in more ways than one, but intriguing and challenging.

I am not good at driving games but I was dying to play this. Indeed I was very bad at it, but very much enjoyed the masterfully crafted artstyle and way it lovingly communicates the… art of rally.

A mesmerising, hyperactive, colourful and emotionally rich rhythm game - super cool. Great design overall and fantastic music to carry it all the way to the end. Artistic, honest and addictive.

I really want to like this because of it’s unique artstyle and cool people behind it, but it wasn’t working for me. Likely a me-problem, but controls and movement style felt more broken than fun.

Fascinating and complex systemic game design, executed extremely well. The systems allow for virtually endless emergent scenarios amongst the rewarding exploration and fun, chaotic combat

Stunningly authentic tone, visuals, sound and music. If you liked the old Prince of Persia style action/platforming/puzzles, this is almost a must-play. It’s short, but doesn’t outstay its welcome.

Stylised, super cool aesthetic and a cool setting/story. Movement feels (probably deliberately) a bit clunky to me, Suffers from the variation a roguelike desperately needs, and camera is a struggle.

Absurd, funny and clever. You’ll immediately know if you’re gonna like this game. I found it a great exploration of a single, seemingly simple idea.

Another VR essential. Strikes a good balance between getting you moving around and not being annoying.

Stylish, frenetic, satisfying and addictive. Combat is like a puzzle; often requiring multiple runs through a room to find routes that enable effective & efficient rotation through pickups. Very fun.