tldr videogame curation
melbourne, australia

Genre: Arcade

Chess with a shotgun. Gets a bit deeper as you play, and deceptively satisfying. Cool packaging of a neat little concept and worth a look.

Absolute gem and insane value. Despite its mechanical simplicity, Vampire Survivors allows for tonnes of variety and replayability. Fun, satisfying and addictive - stop reading and play it.

Basically a serotonin dispenser - super fun. Pachinko dungeon crawling roguelike. Will rely on enough content being added to enable huge build diversity. Crazy, almost stupid idea, but it works.

A tight, stylised & skilful first person s̶h̶o̶o̶t̶e̶r̶ thrower which is as fast as it is gratifying. Combat is awkward at first but soon clicks & feels great. Its relatively short length is spot-on.

Excellent game & value. Snake + AutoChess: simple, but deep & compelling. With the forecasted updates including a more traditional roguelike mode, I feel like this is a sleeper hit. Very, very cool.

You’re a seed powered by selectable upgrades, going deeper & deeper to find water. Clever, relaxing and fun for a short while, which is all you need from a gamejam entry. Clearly designed for mobile, but worth checking out on anything.

An epileptic, sludgey LSD trip packaged into an insanely stylised, hyperactive and frenetic roguelike shooter. Punishing in more ways than one, but intriguing and challenging.

I am not good at driving games but I was dying to play this. Indeed I was very bad at it, but very much enjoyed the masterfully crafted artstyle and way it lovingly communicates the… art of rally.

A mesmerising, hyperactive, colourful and emotionally rich rhythm game - super cool. Great design overall and fantastic music to carry it all the way to the end. Artistic, honest and addictive.

I really want to like this because of it’s unique artstyle and cool people behind it, but it wasn’t working for me. Likely a me-problem, but controls and movement style felt more broken than fun.