Genre: Adventure
If you liked old, good Fallouts, you’ll likely enjoy this. Quite a bit of interesting RPG depth including the classic conversational options. An instant classic of the genre if a little safe at times.
You know what it is: the much memed third-person honk-‘em-up starring a horrible goose. All the press it got was deserved, it’s fun and funny as hell. Also, great to see games from my home town!
An often woefully misunderstood game by way of limited playtime. A uniquely existential & at times emotional experience; frustrating and laborious by design. A metagame for people who love games and a rumination on human connection. Visually & sonically beautiful - very special game.
Synthwave pixelated bullet-hell roguelike. Not my favourite control scheme and could do with some optimisation, but worth checking out if that’s your kinda thing.
All layers of presentation are brilliant in this uber-dark (verging on edgy) souls-inspired metroidvania, but often I felt it leans too hard into its tone. Difficulty can be pretty cheap at times.
Decent little platformer with some promising concepts, but I wish it took them a bit further. Also wish you could skip dialog.
A sad remnant of a promising game which languished in development hell resulting in an eventual complete redesign for the worse. I had a great time in its alpha, but this is no longer that game.
A band of Estonian painters and writers with zero games-industry experience set out to build an RPG, and somehow produced the most beautiful one ever made. Every line of its half-million words is hand-crafted, the whole astonishingly hand-painted city of Revachol aching with the kind of political fury, grief and humour that games rarely reach for and almost never land. It is funny, filthy, devastatingly sad, and more honest about failure and regret than most novels manage. Nothing else has the texture of Disco, and nothing since has come close. Truly an extraordinary game - absolutely a must play.
I’m almost getting tired of saying “Supergiant does it again” but it’s true. They turn their incredible skill toward roguelikes here, while maintaining all their patented quality, and absolutely nail it.
John Woo/Wick with bananas. Fun and fluid mechanics with an unexpectedly engaging story.