tldr videogame curation
melbourne, australia

Genre: Adventure

I wanted to like this after not being a fan of the previous ones but hearing that this one is more souls-like. It’s not. It’s not bad, but between the cringey story/VA and clunky combat, I’m not keen.

Another in the line of 2D soulslikes. This one is quite a bit more derivative than most, and I’m sure somewhere beneath the clunky mechanics and lack of polish is a decent game, but I struggled.

An artistic exercise in persistence and hopefully eventual triumph.

Creepy 3D puzzle platformer with stellar art direction & eery atmosphere. Great environmental storytelling throughout the 5-8hrs playtime. Puzzles range from creative and rewarding to frustrating.

I struggled with this after not being able to get invested in the characters/world, being frustrated by overbearing UI & interruptions, and the fact that combat seems based entirely around endurance.

This would have been a thumbs down upon release. Hello Games have since weathered the storm and managed to turn this into a good game. It worries me what other studios will learn from this however.

A gripping experience that engages you with intimate storytelling and terrific narration. Davey Wreden, again, doesn’t disappoint. Go in blind.

I had to install this and try to like it five times. I’m sure theres a good game somewhere among the dotted line GPS, braindead quests and interruptions at every turn, but I kinda can’t be bothered finding it.

Rogue-like with satisfying combat and a cool world. Doesn’t have as much content as the big names in the genre, and may not be as challenging, but still fun.

Fun for a while but generally more of the same. Repetitive combat has improved but is still reliant on counterplay of incredibly obvious telegraphs. Overworld plot is so arbitrary IDK why they bother.