Saros
Housemarque’s follow-up to Returnal is immediately, comfortably familiar: the sound design hits within seconds, the controls are responsive, and the movement and gunplay feel just as good as you’d hope. The new world is genuinely cool, and the flexible difficulty system - no set modes, just a huge range of individual toggles - is a thoughtful idea for players who bounced off Returnal. Personally, I’d probably prefer to’ve played a game balanced around a fixed challenge - the freedom to self-adjust takes some of the edge off. Build diversity is theoretically strong, but I found something that worked, leaned into it, and the game didn’t really push back hard enough to make me reconsider. Admittedly this is more of a me-problem, and I enjoyed it to be sure, just wish it lasted longer!
- Platform
- PlayStation 5
- Developer
- Housemarque
- Publisher
- Sony Interactive Entertainment
- Released
- Genre
- Shooter
- Synopsis
- Saros is an action game developed by Housemarque and published by Sony Interactive Entertainment. Players control Arjun Devraj, a Soltari Enforcer investigating a lost off-world colony on Carcosa. The game features fast-paced third-person combat, boss encounters, and progression across repeated attempts.