Company: Electronic Arts
skate leaves me torn, but mostly sad. The skating feels brilliant, every flick and flow just right, but it’s wrapped in such a soulless corporate gloss, unfathomably out-of-touch cringe writing, and a shop-first design. It’s tough, because there is fun to be found, but it’s buried under a product that replaces culture with monetisation.
Creepy and suspenseful, it’s a classic just like its predecessor. If you like immersive, scary RPGs, and don’t mind some dated systems, play it.
Everything I wanted from a monster hunting game on paper, but suffers from less than satisfying movement, particularly over janky world geometry. Needs more content, but could be really good.
I wish there were more truly co-op games like this. I could have done without all the cutscene interruptions, but almost everything else makes up for it. Lovingly crafted and quite funny at times.
Relies a lot on its IP, and benefits a lot from the inherent fun of VR (if you have it), but didn’t do much for me otherwise. Satisfies childlike dreams of flying an X-Wing, and the story is passable.
EA published a good game! This clearly takes some inspiration from soulslikes - and some of that is present - I would draw more comparisons to Tomb Raider, God of War and Unchartered. Very fun.
Probably peak EA. For its time, a very unique and interesting take on what fast, first person games could be - but great controls and even better mapdesign seemingly stop it from aging at all.
Short and sweet, Portal has a simple concept which lends itself to all levels of complex puzzles. Nowadays it lives in the shadow of it’s unbelievably good sequel, but the concepts started here.
A perfect sequel expanding massively on an already brilliant puzzle mechanic. The puzzles are challenging and well designed, but the centrepiece is the plot and specifically the characters.