The actual gameplay is amazing; clever, frantic, elegant, demanding & creative. Unfortunately for me it was punctuated by insufferable characters and dialog (which is thankfully now skippable). Cool, but didn’t get the hype.
Distills the tenets of the franchise and starts fresh with the foundations of terror in a captivating setting. Now in first-person, the atmosphere is even scarier. A classic for fans of the genre.
The classic familiar-but-new the franchise is now known for, and potentially the spookiest it’s been. Not really for me, but if you’re into horror, it’s an instant classic.
Great example of how to faithfully refine a predecessor. Lots of charm, tonnes to do and a sensational level of variation and dynamics. Movement still feels a bit rigid to my taste, but that’s OK.
Having started with low expectations, this was surprisingly good. Exploding with ideas, tonnes of charm and mostly feels great. The closest PlayStation has to a great 3d Mario.
Vampire Survivors but enemies have significantly varied attacks & the engine is 3D. It’s definitely fun (and addictive), but can be a bit hard to read with hectic FX covering incoming AOE indicators.
A roguelike which plays like a tabletop cardgame in which your inventory management itself defines how combat plays out. An interesting concept allowing for dynamic builds. Could do with some UX love.
A bit of Zelda, a bit of Pikmin and a teeny tiny bit of Souls. Gorgeous to look at and impressively polished for a first title. Not particularly challenging, but cute, fun and worth a look.
A refinement of its great predecessor, Nioh 2 does everything you’d hope for from a sequel. The core mechanics remain tight & additions fit in seamlessly without ruining any balance. Outstanding game.
[Early Access] While feeling a bit like just Slime Rancher 1.5, it seems to improve on everything from the original, with extra delightful polish. Will depend on development, but fun so far.