Liked
FROM reinvigorate mecha gaming with their masterfully honed pedigree, elevating the genre to new supreme heights. The world is enthralling, the garage deep and addictive, and the combat tight and impactful. What can one say - they’ve done it again.
Very impressive gamejam submission wherein a rhino needs to deliver packages, but isn’t great at slowing down. Starts simple but progressively introduces clever new mechanics. Really cool.
I was ready to bounce off, intimidated by its depth and pacing, but this game is truly something else. Great writing, VA, world design and more than anything, an obscene level of player agency.
A bit buggy at launch, but an undoubtedly pretty and exceptionally satisfying Vampire Survivors-like. Think it will benefit hugely from updates, adding more build options - but very fun already.
Very clever engineering puzzler. You’ll spend half an hour building a vehicle and its mechanisms trying to pick up a pizza box. Lots of room for creative problem solving and at times very challenging.
Creatively presented indie platformer with super fast, fluid and rewarding movement. The art direction and animations are unique and very well done. Bosses are great, difficulty spikes a bit oddly.
Has come a pretty long way since its predecessor was “just an attempt at a soulslike with guns”. Fantastic visual and sound design, great characterisation and world design. Way more fun with friends.
Expands on everything from the first one, and fixes some of the annoyances. Short, sweet and super sick - play it before it gets banned in Australia, like the first one. #FREEUZZI 🚬
I’m not a fighting games expert, but SF6 is pretty to look at and fun to play. By all accounts, also manages to bring some balance and spirit back to the franchise, appeasing newcomers and pros alike.
Extraordinarily good art, great music and very well put together. Runs are challenging; there’s quite a lot of cognitive load and mistakes are punished hard - but it’s fun as hell.