Liked
Shamelessly combining Hades, Vampire Survivors and Diablo, Death Must Die is a bullet-heaven wherein you pick perks from (even hornier) gods, collect items and survive increasing hordes of baddies as you attempt to break the game and become OP. The inspiration verges on derivative, but it’s a compelling combination with enough new ideas to make for fun results. Give it a go.
Really fresh and interesting take on incremental games with a delightful aesthetic and charm all the way down to the tooltips. Compelling upgrades, addictive progression, great art and music. If you’re at all into incremental stuff - just get it.
What I thought would be a quick, relatively low-effort brand collaboration turns out to be a remarkably fleshed out exploration/building/survival game with an incredible level of polish. A bit of Minecraft, a tiny bit of Animal Crossing, and even rolling in combat - sooo, we’re a soulslike now? Fun game, and the fact that Epic remade over 1,200 skins to suit the LEGO-verse is crazy in itself.
I’m generally not a massive competitive shooter fan, but I really like THE FINALS. Embark’s use of UE5, the visual design and aesthetic drew me in - the addictive, easy to pick up, hard to master movement and combat kept me going. The environmental destruction stuff is nuts. Classes are interesting and interplay well, but this coupled with being objective-based also means playing with randos can be… rough.
Extremely addictive deckbuilding bullet-heaven roguelite tower defense. Cool styling and very much a one-more-run type of experience - especially with friend leaderboards! Interesting cards, abilities and characters, but I feel like tower upgrades could afford to be more than just stat bumps. That said, really good game.
Psychedelic and delightfully illustrated, Gubbins is a fresh take on the tile-based word game, straight outta Melbourne. Easy to pick up - thanks to pleasant and intuitive interactions - but hard to master once the Gubbins start coming to ruin everything. Cool game.
Made as a response to so-called immersive sims which provide you with precisely what you need in a lock-and-key fashion to “solve” problems in just the way the game intended. Mosa Lina goes in the complete opposite direction; giving you completely random tools each time, enabling emergent and unique solutions. It’s clever, funny and rewarding. Really good.
Journey Death Stranding, but Ueda. A wonderful, melancholic little adventure reflecting on nature and hardship. Striking visuals and pleasant audio encourage an ascent through towering landscapes and mysteries. I really like this pared back, focused DON’T NOD - cool game.
Everything from the first one has been energised and elevated to the next level. Fluid, engaging combat combined with smooth and expressive movement make for a challenging-but-rewarding loop through which you’ll happily die and reset… a lot. Some new mechanics are a little janky, and the story isn’t particularly gripping, but overall an exhilarating time that doesn’t outstay its welcome.
I wasn’t a huge fan of Alan Wake - and even less so of horror games in general - but this sequel is something else. Remedy have taken the entirety of their back catalogue and combined it all into a captivating and masterful nightmare. Probably the most graphically impressive game I’ve ever played, but its technical achievement would be hollow without the sublime art direction and sound design. The story is kooky but cool, even if the writing is a little overbearing at times. Absolutely love Remedy’s vision and ambition here - it won’t be for everyone, but IMO it’s a triumph.