tldr videogame curation
melbourne, australia

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Every now and then a game comes along with a narrow but succinct concept, so confident and well-executed that it immediately, effortlessly captures your attention til the credits roll. Arctic Eggs could have just been a silly little browser game (especially considering it was born of a gamejam), but pairing its singular mechanic with an unbelievably cool art style, interesting world and genuinely hilarious writing was a masterstroke that makes it something else entirely. It feels ridiculous to write so glowingly about a short egg-flipping game, but it’s a testament to how refreshing games with small scopes and a solid vision can be.

Ever wondered what Wordle would be like if it was a dark, absurd and funny dungeon-crawler? Look no further! What a strange little game. Evokes a tonne of nostalgia, but capitalises on modern game sensibilities. Great music, excellent voice acting (and a crazy amount thereof!) and chock-full of charm. Won’t be for everyone just by virtue of being so different, but absolute worth checking out.

If you love when a game tells you nothing, has exploration, puzzles and secrets - all your Christmases have come at once with Animal Well. Its intricate art and wordless storytelling make for a unique and immersive atmosphere. The puzzles are varied and rewarding. Crafting and sustaining this level of intrigue in a metroidvania without combat is an impressive feat. Above all, Animal Well is full of surprises, and the fact that it was all created by one person is remarkable.

Cute! Duck Detective is a delightful and tightly designed deduction game that won’t have you sweating over a scrawly notepad like Golden Idol or Obra Dinn, but I think that’s the point. There’s one case made up of charming and funny characters, everything is voiced, the art and music are terrific. If you’re into detective games, you’ll finish it in a few hours and have a great time… quacking the case.

[Early Access] All of the Hades fundamentals are still here, but Melinoë definitely has her own identity which makes for a slightly more deliberate flow of combat, which is great. There are a bunch of new systems, all of which are interesting and interplay well. What can one say about Supergiant? Jen Zee’s art is incredible as always, Logan Cunningham and Darren Korb have absolutely killed the VO and music. The writing is heartfelt, engaging, funny. And of course, above all, the gameplay loop is tight, satisfying and addictive. Truly the best way to kill Time.

This super tight concept with an impressive amount of content won the LD55 Jam, under the theme of ‘Summoning’. Cool music, funny sounds, silly minigames, really polished, and more than anything just really fun and satisfying. It introduces mechanics well, escalates nicely and is genuinely addictive.

Daniel Mullins impresses again with this LD55 Compo winner. A clever jury-packing mechanic, noir storyline, unique characters and a polished design, Voir Dire explores its potential over about 15 minutes. Definitely worth playing to the end!

POOLS is an intriguing and graphically impressive walking simulator through oppressive liminal spaces, which somehow straddles both dread and relaxation with its eerie atmosphere inspired by The Backrooms. Really immersive audiovisual design trawls the depth of your imagination to conjure threats unseen, and maybe even a narrative. It’s a short and tight experience, so doesn’t outstay its welcome.

INDIKA is very clearly a game by and for people who enjoy satirical, surreal and profound arthouse cinema. Its eclectic mix of realistic 3D and pixel art 2D is underpinned and elevated by strong writing and voice acting - I was hooked from the first scene, and it even stuck the landing. The narrative is dark and compelling, the puzzles are engaging, and more than anything its thought-provoking themes and presentation make it unforgettable. I would love more games like this.

For all its egregious fan-service, turns out Stellar Blade is actually pretty good. You can tell Sekiro is there in its DNA somewhere - with a mild emphasis on parries - but I wish combat was a bit less forgiving and hack-n-slashy. There are a myriad of ways to approach each encounter, which is fun but again, lightens the difficulty a fair bit. I also wish there were more varied environments, which feel a bit samey at a certain point. Overall though, fun game with great music, cool enemies, boss designs and an engaging-enough story.