tldr videogame curation
melbourne, australia

Liked

I’m not and have never been a fighting games expert, so feel ill-equipped to critique SFA3 mechanically, but it’s the one I spent the most time on. Awesome lineup, great styling, hella fun.

Unassuming, difficult classic platformer - it’s not really a rogue-like, but there is certainly permadeath. There’s a charming physicality to the movement and combat, and it’s overall worth a play.

Dark, varied, complex, addictive and unforgiving. If you like turnbased RPGs, just get it - no question. When I first played I could not stop myself from saying aloud “this game is so fucking good.”

An unassuming and simple game with tonnes of replayability.

Takes all the best foundations from Souls and dials up the speed & aggression. Absolutely inspired and masterfully pulled off. Incredible setting, world design, story and of course combat. Masterpiece, close to perfection.

I have no idea how Nintendo did this. It takes mechanics and gamedesign inspiration from all over the industry, and improves on basically all of them. Constantly impressive and gratifying - one of the best games ever made.

On the surface cute and fun, but ultimately a warm, sad story of anxiety and alienation. Slow at times, but witty and great to look at. Wonderful atmosphere, music and writing.

Technical niggles are easy to overlook when a game is this lovingly crafted, heart-warming and - at the time - unique. An absorbing and emotional triumph from Ueda and team. Masterpiece.

A spiritual successor to LIMBO, taking everything they’re good at and doing it better. Puzzles, art direction, sound design, environmental storytelling. INSIDE is dark, unexpected and brilliant.

Thrilling combat punctuates a fun, well-told, gripping adventure. Naughty Dog throw down the gauntlet on set pieces, and deliver a wild ride through glorious vistas alongside great characters and writing.