Liked
Slick, responsive and addictive - an absolute must-have for VR. Check out BeastSaber for mods, namely custom songs.
Very clunky UI and a bit slapped together overall, but still very fun, helped hugely by having multiplayer. As you’d expect, takes a bit of getting used to, but worth a go.
Another VR essential. Strikes a good balance between getting you moving around and not being annoying.
VR essential. Incredibly addictive. I love everything about this: the mechanic, the sound, the art style - fucking cool.
As with all Valve forays into VR, incredibly polished and one of the best introductions to the platform.
Doesn’t take itself seriously, silly as hell and wicked fun. I probably logged hundreds of hours heating up, entering cheats and BOOMSHAKALAKA’ing in this classic.
Stylish, frenetic, satisfying and addictive. Combat is like a puzzle; often requiring multiple runs through a room to find routes that enable effective & efficient rotation through pickups. Very fun.
Very exciting early access roguelike absolutely brimming with potential. Wish the movement was a bit more fluid, but is still very satisfying. Expectedly has a long way to go, but is one to watch.
Really creative mechanically, combining classic pinball with topdown bullethell ‘combat’. Visuals are great, is music too - but like the game itself can get a bit repetitive. Worth it for the concept.
Beautiful, short interactive story made in Melbourne. Likely too twee for a lot of people, but I really like it and am glad it came across from mobile.