tldr videogame curation
melbourne, australia

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Satisfactory is one of the most aptly named games ever. It’s a brilliant first-person factory-builder, and its sprawling open world combined with complex logistics and intuitive building mechanics provide unmatched satisfaction upon solving automation challenges. After five years in early access, Satisfactory cements itself as a wonderfully addictive, genre-defining accomplishment.

[100+ hours pre-Steam] Fun with friends… for a time. Really great artstyle. Does what it says on the tin. Almost better as just background while hanging/chatting.

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Dan Carlin made a videogame thing! I love his work so much and this was great too. Sadly a little short and lacking in interaction, but a cool experience nonetheless. I want more!

The expectedly unexpected and magical from Keita Takahashi again. Won’t be for everyone but I found it adorable, funny and just long enough to not outstay its welcome.

Stylised, super cool aesthetic and a cool setting/story. Movement feels (probably deliberately) a bit clunky to me, Suffers from the variation a roguelike desperately needs, and camera is a struggle.

Absurd, funny and clever. You’ll immediately know if you’re gonna like this game. I found it a great exploration of a single, seemingly simple idea.

A visually spectacular and bloody journey through 13th Century Japan. Complimented by great characters, passable story and, more than anything, combat so satisfying you’ll ignore its standard openworld stuff.

Harrowing and emotionally challenging, a game has never left me feeling the way I did as I stared through tears at the credits of The Last of Us Part II. This is a masterpiece I love so much, but may never play again.

One of if not the best 2D platformers ever (likely biased by my childhood). Amazing music, art, level design and controls. Masterpiece.