tldr videogame curation
melbourne, australia

Liked

Vampire Survivors but enemies have significantly varied attacks & the engine is 3D. It’s definitely fun (and addictive), but can be a bit hard to read with hectic FX covering incoming AOE indicators.

A roguelike which plays like a tabletop cardgame in which your inventory management itself defines how combat plays out. An interesting concept allowing for dynamic builds. Could do with some UX love.

A bit of Zelda, a bit of Pikmin and a teeny tiny bit of Souls. Gorgeous to look at and impressively polished for a first title. Not particularly challenging, but cute, fun and worth a look.

A refinement of its great predecessor, Nioh 2 does everything you’d hope for from a sequel. The core mechanics remain tight & additions fit in seamlessly without ruining any balance. Outstanding game.

[Early Access] While feeling a bit like just Slime Rancher 1.5, it seems to improve on everything from the original, with extra delightful polish. Will depend on development, but fun so far.

Colourful, charming and frantic with a unique personality, Slime Rancher walks a line between relaxing and repetitive. If you’re into cute farming, adventuring and a bit of management, it’s for you.

Devil Daggers with your third eye open. At first utterly incomprehensible and overwhelming, but given some time, reveals itself to be incredibly tight, elegant and intensely masterful. A special game.

Hugely addictive tower defense with beautiful, minimal art, from the Creative Director of Hitman GO. A lot of your energy will go into managing and mitigating RNG, but it’s fair, smart & lots of fun.

𝘛𝘰 𝘣𝘦 𝘧𝘢𝘪𝘳, 𝘺𝘰𝘶 𝘩𝘢𝘷𝘦 𝘵𝘰 𝘩𝘢𝘷𝘦 𝘢 𝘷𝘦𝘳𝘺 𝘩𝘪𝘨𝘩 𝘐𝘘 𝘵𝘰 𝘶𝘯𝘥𝘦𝘳𝘴𝘵𝘢𝘯𝘥 𝘑𝘰𝘯𝘢𝘵𝘩𝘢𝘯 𝘉𝘭𝘰𝘸. 𝘏𝘪𝘴 𝘨𝘢𝘮𝘦𝘴 𝘢𝘳𝘦 𝘦𝘹𝘵𝘳𝘦𝘮𝘦𝘭𝘺 𝘴𝘶𝘣𝘵𝘭𝘦, 𝘢𝘯𝘥 𝘸𝘪𝘵𝘩𝘰𝘶𝘵 𝘢 𝘴𝘰𝘭𝘪𝘥 𝘨𝘳𝘢𝘴𝘱 𝘰𝘧 𝘵𝘩𝘦𝘰𝘳𝘦𝘵𝘪𝘤𝘢𝘭 𝘱𝘩𝘺𝘴𝘪𝘤𝘴 𝘮𝘰𝘴𝘵 𝘰𝘧 𝘵𝘩𝘦 𝘱𝘶𝘻𝘻𝘭𝘦𝘴 𝘸𝘪𝘭𝘭 …

A relatively short, and undeniably Tiny version of Darkest Dungeon. Could do with a bit of a QOL uplift, but still very fun and superb value for money. Cute, compelling strategy, and great music.