Liked
Somewhere between Journey and BOTW, but with a tighter and shorter focus. Great to look at, fun and satisfying to play. Could see it being repetitive and unrewarding for some, but its core is a nice.
Visceral, satisfying combat, sublime art, great sound/music and a good challenge. Relatively unforgiving but ultimately very rewarding. An extraordinarily cinematic, violently masterful blast.
Creative gacha garden & town designer. Immensely cute, addictive, relaxing & cozy. Kinda wish there were more items, but great little game for a virtually-solo dev, and I’m sure they’ll come.
Extremely well put-together, heavily story-driven roguelite, doubly impressive as a studio debut. Great world, intuitive and satisfying combat, and noteworthy sound design. Good challenge & very fun.
My worries for such a fundamental shift, turning Darkest Dungeon into a roguelite, are completely quashed. Its predecessors brutal, punishing heart is still here, inside an absolute masterclass in presentation.
See: 2018 Spider-Man. It’s more of the same - not a bad thing.
A fantastic potential (but-probably-not) conclusion for the Norse God of War reimagining. Stunning to look at, pretty well written, and driven along by beefy, satisfying combat. A bit on rails and unsurprising at times, but a cool game regardless.
Very clever minimalist puzzler. Relaxing music under a compelling concept carried through a good amount of levels considering it was a gamejam submission.
An atmospherically unique experience with gorgeously disgusting Giger-eque art direction. I almost wish it stuck to walking & puzzles, because everything else just gets in the way. Short but good.
A very arcadey gamejam entry with waves of enemies and online leaderboards - simple, addictive, fun and clever. Can’t help but like the silly, punny title and theme too.