Liked
Cleverly expands on what Obra Dinn did with the genre while painting a gripping story. Doesn’t waste your time or rely on gamey logic. Extremely hard to pull off, but it’s been done wonderfully here.
A peaceful and tactile puzzle game aimed at those who love things neat, tidy & organised. For the most part quite zen & intuitive, but solutions or controls can sometimes be a bit finnicky.
An interesting take from atop the shoulders of Slay the Spire. Not quite as fun and somehow not quite as deep, but relatively addictive and room for lots of variety.
Somewhere between Journey and BOTW, but with a tighter and shorter focus. Great to look at, fun and satisfying to play. Could see it being repetitive and unrewarding for some, but its core is a nice.
Visceral, satisfying combat, sublime art, great sound/music and a good challenge. Relatively unforgiving but ultimately very rewarding. An extraordinarily cinematic, violently masterful blast.
Creative gacha garden & town designer. Immensely cute, addictive, relaxing & cozy. Kinda wish there were more items, but great little game for a virtually-solo dev, and I’m sure they’ll come.
Extremely well put-together, heavily story-driven roguelite, doubly impressive as a studio debut. Great world, intuitive and satisfying combat, and noteworthy sound design. Good challenge & very fun.
My worries for such a fundamental shift, turning Darkest Dungeon into a roguelite, are completely quashed. Its predecessors brutal, punishing heart is still here, inside an absolute masterclass in presentation.
See: 2018 Spider-Man. It’s more of the same - not a bad thing.
A fantastic potential (but-probably-not) conclusion for the Norse God of War reimagining. Stunning to look at, pretty well written, and driven along by beefy, satisfying combat. A bit on rails and unsurprising at times, but a cool game regardless.