Liked
Roguelike classic. Awesome styling and tonnes of replayability. Lots of depth, enough RNG to keep you coming back, and cool secrets. Hard at first, but if you like roguelikes, you know the drill.
Arguably the godfather of the factory game. Why do something in five minutes if you can spend five hours automating it? THE FACTORY MUST GROW.
Cool story with enthralling atmosphere, and does a few detective-game things really well. Action sequences can sometimes bae a bit clunky, and sometimes objectives aren’t clear. Still, it’s a classic.
It’s impossible to not describe as Animal Crossing meets Rust, but I think that’s exactly what they’re going for. It’ll be super cool once enough content is in, but it’s already worth a quick look.
Goes from chill to chaos real quick. Super fun, satisfying, beautiful to look at and can get really challenging. Arguably better as a mobile game, but it works either way.
Beautiful, clever and relaxing puzzler. Not particularly challenging, but not to the point of being dull - lots of diverse mechanics keeps it interesting. Makes more sense on mobile.
Brimming with the passion of people who clearly love this genre, and made for the people who are underwhelmed by lack of depth in its contemporaries. A bit too intimidating for me, but I respect it.
An often misunderstood game and a remarkable achievement from a tiny team led by someone with an uncompromising vision. The world does not care about you and you are not special. Sublime.
It’s Skyrim. For its time, raised the bar for the genre. I have many, many fond memories of the hundreds of hours lost to this game. Hugely influential for better or worse.
A beautiful love letter to oldschool Zelda et al. Starts off slowish and somewhat opaque (by design), but if you stick with it, the pay-off is pretty good. A wonderful little puzzlebox of a game.