Liked
Very clever engineering puzzler. You’ll spend half an hour building a vehicle and its mechanisms trying to pick up a pizza box. Lots of room for creative problem solving and at times very challenging.
Creatively presented indie platformer with super fast, fluid and rewarding movement. The art direction and animations are unique and very well done. Bosses are great, difficulty spikes a bit oddly.
Has come a pretty long way since its predecessor was “just an attempt at a soulslike with guns”. Fantastic visual and sound design, great characterisation and world design. Way more fun with friends.
Expands on everything from the first one, and fixes some of the annoyances. Short, sweet and super sick - play it before it gets banned in Australia, like the first one. #FREEUZZI 🚬
I’m not a fighting games expert, but SF6 is pretty to look at and fun to play. By all accounts, also manages to bring some balance and spirit back to the franchise, appeasing newcomers and pros alike.
Extraordinarily good art, great music and very well put together. Runs are challenging; there’s quite a lot of cognitive load and mistakes are punished hard - but it’s fun as hell.
Boba is an incremental gamejam entry, but it’s from Daniel Mullins… so you should know to expect the unexpected. Not much can be said without spoiling it, and it’s only about 10-15 minutes, so just play it. Love.
A must-play for any puzzle game enthusiast. What first appear to be simple puzzles are elegantly designed, without tricks or annoying ‘gotchas’. Probably one of the best puzzle games ever made.
Mechanically quite dated, but a classic of its era. If you didn’t play it back then, this is a really solid remaster. Enemies are bullet-spongey and sometimes track you too well, but it’s still great.
Creepy and suspenseful, it’s a classic just like its predecessor. If you like immersive, scary RPGs, and don’t mind some dated systems, play it.