Liked
Utter chaos in the best way. An absolute fever dream of retro vibes, unhinged builds, and a ball named Nubby that makes numbers explode until the game crashes. It’s five bucks and way more fun than it really should be. If you need a quick dopamine hit, just get it.
A fresh twist on autobattlers, The Bazaar was described by its ex-Hearthstone-pro creator Reynad as “multiplayer Slay the Spire”. Roguelike runs are PvE and async PvP, letting you pause, pivot, and plan without the usual pressure. Deep, fresh, and very addictive - despite not being officially released yet, it’s already a standout.
Die in the Dungeon is a fresh roguelike deckbuilder that trades cards for dice, aiming to combine strengths of strategy with unpredictability of randomness. The charming art and unique mechanics make for a compelling experience, but early-game monotony and balance issues hold it back a bit. Runs are looong too, so you gotta be up for that. Lots of potential, though, and absolutely worth playing.
It’s a game about digging a hole. But is it merely a task, or a reflection on modern gaming - an endless pursuit of progress, framed as purpose? Is the act of digging its own reward, its own quiet compulsion? Simple, but mildly compelling.
A surreal mystery built on perception, memory and art, wrapped in a cryptic, looping narrative. Its design deliberately disorients, making you feel lost - both physically, within its maze-like setting, and mentally, as you untangle cryptic symbols, shifting perspectives, and hidden logic. Like a living puzzle box, every solution peels back another layer of meaning, rewarding deep engagement and lateral thinking. Very good.
A chilling, surreal horror experience about control, routine, and survival. The eerie, industrial world traps you in an unsettling repetition exploring themes of labour and sacrifice. Short but haunting. Play blind.
Genome Guardian is a roguelite turret shooter with a genetic spin. Build wild weapon combos like explosive shotguns or rapid-fire lasers as enemies evolve alongside you. Customisation is relatively deep, gameplay is frenetic, and the pacing is moreish. A creative, chaotic gem, great for quick sessions.
Bloody hell. This feels like Super Monkey Ball crashed into a kaleidoscope on acid - the form-shifting puzzles are very clever, and the visuals might melt your eyes (and brain). It’s messy, trippy, and oddly brilliant - an unforgettable sensory overload that may be the very definition of “not for everyone”.
Indiana Jones and the Great Circle captures the spirit of the franchise with gorgeous and detailed environments, solid puzzles, and engaging first-person exploration. While stealth mechanics feel a bit basic, it’s fine, and overall this is a faithful, at times thrilling tribute to the series.
Caves of Qud is a deep, richly imaginative roguelike seemingly built on the foundations of Dwarf Fortress; embracing systemic - almost unimaginable - depth, emergent storytelling, and fantastic worldbuilding. Its dense systems and open-ended design are incredible - ambition and creativity unmatched. It’s a game I deeply admire, but its steep learning curve and sheer complexity mostly keep me at arm’s length personally. I wish I had the brain for it, but for now I’ll enjoy hearing others stories that come out of it.