FYI
Basically Genshin but sci-fi instead of fantasy, and turn-based instead of realtime combat. The intro tutorial is painful, but push through and it becomes pretty fun. Lock up your wallet.
Impossibly good looking, creative worldbuilding & visual design, considering its a studio debut. Combat is cool, exploration is OK, puzzles are varied and good. English VA is intolerable. Pretty cool.
A clever concept well executed. Not a huge fan of the music and characters, but if you’re into rhythm games generally, this is a smart and engaging addition to the genre.
Interesting concept. Hard to get your head around at first, but allows for some cool, satisfying play once you do. That said, ultimately a bit hard to find the fun, at least with any longevity.
Everything I wanted from a monster hunting game on paper, but suffers from less than satisfying movement, particularly over janky world geometry. Needs more content, but could be really good.
Loses some of the fat of its predecessor, and takes a bunch from DOOM (2016). Undoubtedly fun, but cringey dialogue and characters can sometimes make it a bit hard.
Cool game, but peaks early and feels like an explosion of ideas never quite came together. Great to look at and feels quite nice, but ultimately not particularly satisfying or compelling. Brief fun.
I struggle to think of a franchise I have less interest in than COD, but MW2s DMZ mode is surprisingly fun. A more accessible Tarkov, simplifying the systems all the way down, potentially too far.
The actual gameplay is amazing; clever, frantic, elegant, demanding & creative. Unfortunately for me it was punctuated by insufferable characters and dialog (which is thankfully now skippable). Cool, but didn’t get the hype.
Distills the tenets of the franchise and starts fresh with the foundations of terror in a captivating setting. Now in first-person, the atmosphere is even scarier. A classic for fans of the genre.