tldr videogame curation
melbourne, australia

FYI

Super cool concept: asynchronous multiplayer obstacle course roguelike. Relies heavily on its movement, which has been divisive. Would benefit from a bit more content and player choice.

Absolutely love the artstyle and palette of this little Bomberman-like. It adds its own mechanics & flavour, and at times is fun, but generally the story is pretty redundant and overall not amazing.

As a huge fan of the first Quake, at the time I never quite knew what to make of this. The setting & theme shift was bold but respectable. Sadly this release doesnt have music, which IMO was integral.

It’s that game you wheel out (after Beat Saber) when you’re demoing VR for someone who’s never tried it. Does what it needs to do.

Decent follow-up to Her Story. Great production, but some of the magic is gone: it’s not as immersive and some of the writing is a struggle. That said, definitely play if you love FMV games.

A lot of the magic of the first one is gone and unfortunately it’s just kind of… uninspiring. For everything it does well, there are two things it doesn’t. Worth a look on sale.

Basically Genshin but sci-fi instead of fantasy, and turn-based instead of realtime combat. The intro tutorial is painful, but push through and it becomes pretty fun. Lock up your wallet.

Impossibly good looking, creative worldbuilding & visual design, considering its a studio debut. Combat is cool, exploration is OK, puzzles are varied and good. English VA is intolerable. Pretty cool.

A clever concept well executed. Not a huge fan of the music and characters, but if you’re into rhythm games generally, this is a smart and engaging addition to the genre.

Interesting concept. Hard to get your head around at first, but allows for some cool, satisfying play once you do. That said, ultimately a bit hard to find the fun, at least with any longevity.