tldr videogame curation
melbourne, australia

FYI

Fun little game where your mouse cursor is your character and your weapon - swipe around, kill stuff, choose upgrades. Not heaps of metaprogression, and visibility can become a bit of an issue, but the loop is fun, art well-made and it’s fairly priced. I think if it got a few content updates it’d be a cool game to hop back into every now and then.

Deckbuilding autobattler roguelite with some realtime combat elements - it’s such a genre-mash that it can be a bit hard to get your head around at first, and ultimately hard to decide if it works. Cool concept, art and atmosphere, but the core combat mechanic won’t be for everyone. The mix of autobattle with realtime interactivity sometimes means you spend more time waiting than calculating your next move. Interesting game though, and decently priced.

Definitely a cool game - love the atmosphere, styling and general foundation. I can see this becoming something great over time, but currently the loop and endgame are a little underwhelming. Even with that though, the game is fun, fairly priced and an enjoyable little romp.

Experimental food sandbox with ridiculous graphics and a focus on a e s t h e t i c s. The lack of significant objectives, and at times unintuitive controls certainly won’t be for everyone, but if you’re up for messing around, it’s a satisfying & delightful time.

Honestly surprising it took as long as it did for this game to happen. Third person, Foddian, Twitch-bait. Not my thing, but it fills a hole in the market and meets expectations. The (since replaced) asset-flip stuff was p bad.

By all reports not a good PC port, but otherwise an impressive visual feast and surprisingly fun at least for a short period. I never got overly into the franchise, but this does a lot right and is quite charming.

When I was young and my parents were out, I’d take my dad’s work laptop, hook up the phone cord, and using MSN dial-up, download custom units and maps for Total Annihilation. Fantastic game.

A relatively chill and refreshing take on the factory game. Understandably doesn’t have the depth of some of its larger-team contemporaries. Short and a little buggy, but it’s good for what it is.

It’s a rhythm-based shooter which means you’ll have to be kinda-into the music, and be willing to concentrate that hard. Achieves what it sets out to, and from the trailer you’ll know if it’s for you.

Simple and very cutely themed puzzle game with lots of levels which venture into challenging without stepping over into frustrating. Basically ‘tile puzzles, but cats’. Cute.