tldr videogame curation
melbourne, australia

FYI

I struggled with this after not being able to get invested in the characters/world, being frustrated by overbearing UI & interruptions, and the fact that combat seems based entirely around endurance.

Fun for a while but generally more of the same. Repetitive combat has improved but is still reliant on counterplay of incredibly obvious telegraphs. Overworld plot is so arbitrary IDK why they bother.

A fantastic game which I played the hell out of growing up. This PC version is all but completely ruined though, so it’s hard to recommend. Still love that tone though.

A well made game in an exhausted genre in need of innovation, which can be found here but only insofar as expanding briefly on its predecessor. Combat is fun but relies on the tired counterplay style.

Really great concept and fantastic to look at, and I’m always on the side games staying succinct, but I think this one’s too short. The entire game basically feels like character creation. Make more!

Fun co-op beat-em-up in the vein of Castle Crashers complete with great presentation and an interesting concept setting. Not very long and sadly shallow, but still fun for a while.

To be clear, this is a very good game. I couldn’t get into it, however. The design is clever and ‘endings’ very cool. But the setting, characters, movement & navigation frustrated me to a distracting degree.

As with a lot of soulslikes; The Surge has a few respectable and cool ideas for ideation on the genre, but ultimately falls flat - repetitive enemies & environments, and a not-very-engaging story.

A rogue/soulslike with a great aesthetic and lots of potential, but sadly underwhelming after having been abandoned by its developers before introducing sustainable amount of content.

At launch, fresh and exciting. A level of polish and characterisation not really seen in PVP-focused shooters before. Devolved a bit over time, seemingly driven by meta enforcement, unsure whether to target the pro or casual scene.