tldr videogame curation
melbourne, australia

FYI

Fun co-op beat-em-up in the vein of Castle Crashers complete with great presentation and an interesting concept setting. Not very long and sadly shallow, but still fun for a while.

To be clear, this is a very good game. I couldn’t get into it, however. The design is clever and ‘endings’ very cool. But the setting, characters, movement & navigation frustrated me to a distracting degree.

As with a lot of soulslikes; The Surge has a few respectable and cool ideas for ideation on the genre, but ultimately falls flat - repetitive enemies & environments, and a not-very-engaging story.

A rogue/soulslike with a great aesthetic and lots of potential, but sadly underwhelming after having been abandoned by its developers before introducing sustainable amount of content.

At launch, fresh and exciting. A level of polish and characterisation not really seen in PVP-focused shooters before. Devolved a bit over time, seemingly driven by meta enforcement, unsure whether to target the pro or casual scene.

An interesting & dynamic adventure. Short and cryptic, it leans more into interactive horror storytelling than depth of gameplay; it’s an interesting premise, but a bit anticlimactic and forgettable.

Really stupid. Really funny. Probably more appropriate as just a mobile game these days though.

Open world adventure game with loads of hype prerelease. Ultimately it has a decently engaging story, fun world to explore and… pipe puzzles and ‘hacking’ simulators. Worth a buy if on sale.

What is now one of the most recognisable franchises all began here. I didn’t play anywhere near as much of it as its sequels, but for its a time; a captivating, dark and immersive world, addictive loop and intense combat. Timeless classic.