FYI
While not for me, a remarkable technical feat in many ways. Absolutely gorgeous, so expectedly demanding, especially in VR where things can get a bit janky.
An autorunner with a dash & slide attack. Some of the original charm is here, but the (very clever) effort that went into making an autorunner interesting doesn’t quite make up for what’s now missing.
If you can stick around long enough to see through the shameless BOTW clone, Genshin has its own somewhat charming personality, and pretty fun combat. Its F2P gacha model becomes restrictive unless you’re up for an insane grind or… becoming a whale.
It is a Far Cry game. You get what you expect. I’m bored of it and this does nothing to turn that around.
The GTA i played most as a kid. Improves on everything in its predecessor.
Has aged relatively well, but is obviously far simpler and indeed… quite easy. Humble beginnings for what grew into a lumbering titan of the industry.
A really great concept inside a a simple and elegantly delivered mood piece. Won’t be for everyone, but deserves appreciation for achieving its emotional and experiential goals.
Charming little PI/detective noir visual novel point-n-click with a well executed, minimal aesthetic. Stellar soundtrack. Ultimately pretty straight forward, but not necessarily a bad thing.
This feels like eating McDonalds. It’s tasty and fills you up in the moment, but you hate yourself and are left unsatisfied thereafter. Has some interesting new ideas, but mostly the same old stuff.
A welcome change of design direction for the franchise! Less about assassination & stealth, more about RPG-stuff. That said, it’s still full of bugs, clunky writing/VA and atrocious optimisation.