tldr videogame curation
melbourne, australia

Reviews

Buckshot Roulette is a stark and bite-sized horror-themed game that echos an essence of 2021’s Inscryption: a unique, gritty industrial vibe in an extremely tense, 15-20 minute package. It doesn’t outstay its welcome in exploring the concept, and is a refreshing little experience overall.

Shamelessly combining Hades, Vampire Survivors and Diablo, Death Must Die is a bullet-heaven wherein you pick perks from (even hornier) gods, collect items and survive increasing hordes of baddies as you attempt to break the game and become OP. The inspiration verges on derivative, but it’s a compelling combination with enough new ideas to make for fun results. Give it a go.

Really fresh and interesting take on incremental games with a delightful aesthetic and charm all the way down to the tooltips. Compelling upgrades, addictive progression, great art and music. If you’re at all into incremental stuff - just get it.

Epic continues to push the Fortnite-as-a-platform strat. Understandably not as deep as LEGO Fortnite, but a fun little racing game with a big emphasis on drifting and obstacles reminiscent of Mario Kart, and wild courses à la Trackmania. Be prepared to feel like Schumacher as you first place Bronze and Silver ranks only to be met with your first decent human opponents and summarily crushed. Fun though!

What I thought would be a quick, relatively low-effort brand collaboration turns out to be a remarkably fleshed out exploration/building/survival game with an incredible level of polish. A bit of Minecraft, a tiny bit of Animal Crossing, and even rolling in combat - sooo, we’re a soulslike now? Fun game, and the fact that Epic remade over 1,200 skins to suit the LEGO-verse is crazy in itself.

I’m generally not a massive competitive shooter fan, but I really like THE FINALS. Embark’s use of UE5, the visual design and aesthetic drew me in - the addictive, easy to pick up, hard to master movement and combat kept me going. The environmental destruction stuff is nuts. Classes are interesting and interplay well, but this coupled with being objective-based also means playing with randos can be… rough.

Extremely addictive deckbuilding bullet-heaven roguelite tower defense. Cool styling and very much a one-more-run type of experience - especially with friend leaderboards! Interesting cards, abilities and characters, but I feel like tower upgrades could afford to be more than just stat bumps. That said, really good game.

Psychedelic and delightfully illustrated, Gubbins is a fresh take on the tile-based word game, straight outta Melbourne. Easy to pick up - thanks to pleasant and intuitive interactions - but hard to master once the Gubbins start coming to ruin everything. Cool game.

Made as a response to so-called immersive sims which provide you with precisely what you need in a lock-and-key fashion to “solve” problems in just the way the game intended. Mosa Lina goes in the complete opposite direction; giving you completely random tools each time, enabling emergent and unique solutions. It’s clever, funny and rewarding. Really good.

Terrific art direction, ghostly music and atmosphere underpinned by a gripping story (by ’60s Polish sci-fi author Stanisław Lem) make for a tantalising but ultimately underwhelming experience. The characters are likeable and acted well, but they can only do so much to make up for what is so bound by its story that it leaves so little room for compelling gameplay… I’m up for walking simulators, but the walking has to be enjoyable. All that said, the story is the hero, which is enough to drive home an admirable adaptation.