tldr videogame curation
melbourne, australia

Reviews

Breathes creative new life into rogue-likes by way of deckbuilding and card/turn-based combat. Deep and satisfying, STS was an instant classic and has proved wildly influential (for better or worse).

Confusing at first & I think that’s a good thing, so go in blind. The controls are a bit slippery at first but they get better. This has tonnes of depth and the combat is rewarding if a little spammy.

PC players response to the lack of action-adventure platformers in lieu of Nintendo titles - and a damn good one. Don’t be fooled by the cute exterior, this game is very clever, funny, and varied.

A short rogue-like kind of RTS game with awesome art direction, SFX and music. The pacing is a bit strange and difficulty spikes can hit in odd ways, but it’s worth a look if on sale.

I wanted to like this after not being a fan of the previous ones but hearing that this one is more souls-like. It’s not. It’s not bad, but between the cringey story/VA and clunky combat, I’m not keen.

Another in the line of 2D soulslikes. This one is quite a bit more derivative than most, and I’m sure somewhere beneath the clunky mechanics and lack of polish is a decent game, but I struggled.

An artistic exercise in persistence and hopefully eventual triumph.

Peter Molyneux’ god complex materialises into a disappointment and eventual abandonware. Had promise, but sadly not much delivery.

Simple but ingenious concept which will either highlight the strength in you & your partners communication, or potentially start an argument. Either way, hilarious couch/party game.

Creepy 3D puzzle platformer with stellar art direction & eery atmosphere. Great environmental storytelling throughout the 5-8hrs playtime. Puzzles range from creative and rewarding to frustrating.