tldr videogame curation
melbourne, australia

Reviews

[Early access] Great potential, but core mechanics are currently working against the experience. Parrying mostly not worth it, healing tedious, and weapon durability killing loot excitement. Needs better onboarding, difficulty scaling, and meaningful rewards. Most of all though, I don’t feel particularly connected to the original Hyper Light, whose setting and vibe were top-notch. Hoping for improvements - will keep an eye on it through EA.

A surreal mystery built on perception, memory and art, wrapped in a cryptic, looping narrative. Its design deliberately disorients, making you feel lost - both physically, within its maze-like setting, and mentally, as you untangle cryptic symbols, shifting perspectives, and hidden logic. Like a living puzzle box, every solution peels back another layer of meaning, rewarding deep engagement and lateral thinking. Very good.

A solid follow-up with a “refined” UI (which I’m still not sure whether I like) and quality-of-life “improvements” (which I didn’t really feel necessary), atop weaker storytelling and puzzle design. The mystery unfolds a bit too predictably, and some puzzles feel like busywork rather than meaningful deduction. Still enjoyable, but an unfortunate step down.

A chilling, surreal horror experience about control, routine, and survival. The eerie, industrial world traps you in an unsettling repetition exploring themes of labour and sacrifice. Short but haunting. Play blind.

Genome Guardian is a roguelite turret shooter with a genetic spin. Build wild weapon combos like explosive shotguns or rapid-fire lasers as enemies evolve alongside you. Customisation is relatively deep, gameplay is frenetic, and the pacing is moreish. A creative, chaotic gem, great for quick sessions.

Bloody hell. This feels like Super Monkey Ball crashed into a kaleidoscope on acid - the form-shifting puzzles are very clever, and the visuals might melt your eyes (and brain). It’s messy, trippy, and oddly brilliant - an unforgettable sensory overload that may be the very definition of “not for everyone”.

Indiana Jones and the Great Circle captures the spirit of the franchise with gorgeous and detailed environments, solid puzzles, and engaging first-person exploration. While stealth mechanics feel a bit basic, it’s fine, and overall this is a faithful, at times thrilling tribute to the series.

Caves of Qud is a deep, richly imaginative roguelike seemingly built on the foundations of Dwarf Fortress; embracing systemic - almost unimaginable - depth, emergent storytelling, and fantastic worldbuilding. Its dense systems and open-ended design are incredible - ambition and creativity unmatched. It’s a game I deeply admire, but its steep learning curve and sheer complexity mostly keep me at arm’s length personally. I wish I had the brain for it, but for now I’ll enjoy hearing others stories that come out of it.

Talented combines roguelike action, four-lane defence and most importantly a randomly generated, absolutely massive skill tree to deliver seemingly endlessly customisable runs. Its approachable yet deep mechanics make it ideal for casual runs, and an absolute steal for its low price. Cool art and music too.

Idle Colony offers charming visuals and satisfying early progression, but its slow pacing and limited late-game content sadly hold it back. While upgrades are fun to experiment with, it lacks the depth of top idle games. Wouldn’t call it a stand-out, but a decent choice for genre fans.