Reviews
[Early access] Path of Exile 2 is a bold next step for the ARPG genre. With intricate - at times overwhelming - buildcrafting, refined combat, and a robust, creative endgame, it’s a rich, engrossing experience. Classes feel well defined, more deliberate combat is rewarding, and its dark atmosphere, boss fights and drive for one-more-map keep you hooked. It’s going to be great to watch this develop toward full release.
You’ll know if you’ll like Ballionaire immediately, and if you’re anything like me, be hooked shortly thereafter. The premise is simple: pachinko roguelite. But the eventually chaotic, physics-based design rewards experimentation and creativity, letting you craft overpowered ‘builds’. It’s easy to pick up but brimming with depth, and almost exploitatively satisfying.
It’s hard to decide if the 2014 post-irony packaging is nostalgic or cringe, but the movement and gunplay genuinely surprised me - fun, smooth, responsive, and far more… legit than I expected. The absurdity is relentless, though whether that’s good or bad depends on your tolerance for (admittedly self-aware) dated memes.
SULFUR is a roguelite extraction shooter that offers surprisingly tight gunplay, inventive weapon customisation and an awesome, striking artstyle. Though not everything fully clicks, it’s a fun, amusing and engaging experience that oozes passion and creativity. It’s just super cool.
GMTK’s Mind Over Magnet is a polished and charming little game; its mechanics are introduced smoothly, and it has some clever moments. Overall though, its core feels a bit uninspired, and its lack of depth keeps it from rising beyond the feel of a project to learn the craft rather than a passionate execution of a vision. Still, it’s an admirable achievement worth checking out.
PROXIMATE is a brilliant blend of cosmic horror, corporate satire and very clever gamedesign. The navigation mechanic ramps up the tension, complemented by sharp writing and immersive sound design. Short but impactful, it’s a funny, haunting experience that lingers.
A triumph for platforming fans, blending nostalgia with fresh and ridiculously creative mechanics. Team Asobi’s clever level design and charming PlayStation callbacks make for smile after smile. A polished, joyous, heartwarming adventure that’s hard to put down.
Lucas Pope’s Moida Mansion is a retro-inspired, hyper-stylistic, first-person adventure that’s free to play in your browser. Set in a spooky mansion, you must rescue friends while dodging a lurking “monsta.” It’s a massive throwback to my time growing up with LCD handheld games - that boot screen really took me back! It’s short but satisfyingly tense, offering a fresh spin on Pope’s knack for puzzle design - perfect for a quick escape around Halloween - even if it doesn’t reach the depth of his more substantial work.
[Early Access] Windblown brings Hades-style combat and Dead Cells’ progression into a fresh 3D roguelike package. Super fast-paced and responsive gameplay makes for satisfying combat, the world is cool, items and unlocks are fun, and co-op is awesome. The potential is clear, as it evolves through early access, and fans of the genre are guaranteed to appreciate its smooth mechanics and solid challenge.
Neva is gorgeous to look at and… “fine”, but doesn’t quite meet the high standard set by GRIS. While its art style and sound design are captivating, the story and gameplay mostly feel a little derivative. The narrative lacks coherence, and a surprisingly simplistic theme is ultimately underwhelming. Combat and puzzles add variety but feel underdeveloped. Ultimately, Neva impresses aesthetically but lacks the thematic depth and compelling drive that made GRIS so good.