Reviews
Creative gacha garden & town designer. Immensely cute, addictive, relaxing & cozy. Kinda wish there were more items, but great little game for a virtually-solo dev, and I’m sure they’ll come.
You know what it is. Not as good as Odyssey, and that wasn’t particularly good either. They have to look at refocusing and reinventing the franchise at some point… right?
Extremely well put-together, heavily story-driven roguelite, doubly impressive as a studio debut. Great world, intuitive and satisfying combat, and noteworthy sound design. Good challenge & very fun.
Cool game, but peaks early and feels like an explosion of ideas never quite came together. Great to look at and feels quite nice, but ultimately not particularly satisfying or compelling. Brief fun.
I struggle to think of a franchise I have less interest in than COD, but MW2s DMZ mode is surprisingly fun. A more accessible Tarkov, simplifying the systems all the way down, potentially too far.
My worries for such a fundamental shift, turning Darkest Dungeon into a roguelite, are completely quashed. Its predecessors brutal, punishing heart is still here, inside an absolute masterclass in presentation.
See: 2018 Spider-Man. It’s more of the same - not a bad thing.
A fantastic potential (but-probably-not) conclusion for the Norse God of War reimagining. Stunning to look at, pretty well written, and driven along by beefy, satisfying combat. A bit on rails and unsurprising at times, but a cool game regardless.
Very clever minimalist puzzler. Relaxing music under a compelling concept carried through a good amount of levels considering it was a gamejam submission.
An atmospherically unique experience with gorgeously disgusting Giger-eque art direction. I almost wish it stuck to walking & puzzles, because everything else just gets in the way. Short but good.