tldr videogame curation
melbourne, australia

Reviews

The fundamental mechanic is clever and jaw-droppingly pulled off. The visuals are lovely, puzzles mostly fun, never too challenging and satisfying to complete. It doesn’t matter much, but the characters & story aren’t particularly memorable (unless you count some pretty cringey dialog). Overall a pleasant and worthwhile experience.

Experimental food sandbox with ridiculous graphics and a focus on a e s t h e t i c s. The lack of significant objectives, and at times unintuitive controls certainly won’t be for everyone, but if you’re up for messing around, it’s a satisfying & delightful time.

Let’s get it out of the way: the game has fun moments. The visual and sound design are great, the music is really nice, and of course there’s lots to do. Unfortunately… none of it is revolutionary - far from it - and it has many, many problems (not helped by Todd still telling sweet little lies). I wish the experience was more freeform and seamless, because the overshadowing of dated systems & what it could have been are hard to look past.

FROM reinvigorate mecha gaming with their masterfully honed pedigree, elevating the genre to new supreme heights. The world is enthralling, the garage deep and addictive, and the combat tight and impactful. What can one say - they’ve done it again.

Very impressive gamejam submission wherein a rhino needs to deliver packages, but isn’t great at slowing down. Starts simple but progressively introduces clever new mechanics. Really cool.

I was ready to bounce off, intimidated by its depth and pacing, but this game is truly something else. Great writing, VA, world design and more than anything, an obscene level of player agency.

A bit buggy at launch, but an undoubtedly pretty and exceptionally satisfying Vampire Survivors-like. Think it will benefit hugely from updates, adding more build options - but very fun already.

Very clever engineering puzzler. You’ll spend half an hour building a vehicle and its mechanisms trying to pick up a pizza box. Lots of room for creative problem solving and at times very challenging.

Honestly surprising it took as long as it did for this game to happen. Third person, Foddian, Twitch-bait. Not my thing, but it fills a hole in the market and meets expectations. The (since replaced) asset-flip stuff was p bad.

At a time, Overwatch was a paradigm-shifting juggernaut: beautiful art, Blizzard-at-its-best character & world design, and satisfying gunplay. More recently, this so-called sequel is a soulless shell and testament to bad management.