Reviews
I was ready to bounce off, intimidated by its depth and pacing, but this game is truly something else. Great writing, VA, world design and more than anything, an obscene level of player agency.
A bit buggy at launch, but an undoubtedly pretty and exceptionally satisfying Vampire Survivors-like. Think it will benefit hugely from updates, adding more build options - but very fun already.
Very clever engineering puzzler. You’ll spend half an hour building a vehicle and its mechanisms trying to pick up a pizza box. Lots of room for creative problem solving and at times very challenging.
Honestly surprising it took as long as it did for this game to happen. Third person, Foddian, Twitch-bait. Not my thing, but it fills a hole in the market and meets expectations. The (since replaced) asset-flip stuff was p bad.
Creatively presented indie platformer with super fast, fluid and rewarding movement. The art direction and animations are unique and very well done. Bosses are great, difficulty spikes a bit oddly.
By all reports not a good PC port, but otherwise an impressive visual feast and surprisingly fun at least for a short period. I never got overly into the franchise, but this does a lot right and is quite charming.
Has come a pretty long way since its predecessor was “just an attempt at a soulslike with guns”. Fantastic visual and sound design, great characterisation and world design. Way more fun with friends.
Expands on everything from the first one, and fixes some of the annoyances. Short, sweet and super sick - play it before it gets banned in Australia, like the first one. #FREEUZZI 🚬
I’m not a fighting games expert, but SF6 is pretty to look at and fun to play. By all accounts, also manages to bring some balance and spirit back to the franchise, appeasing newcomers and pros alike.