Platform: Xbox One
Was super excited to jump into this intriguing and excellently crafted Bladerunner-esque world, but soon felt a bit underwhelmed by the gameplay loop. Still a fun (and huge) world to explore.
Gorgeous and lovingly crafted. Some of the best-in-class gunplay. Tonnes of content now, even a little overwhelming. Needs work on the new/returning player experience, but fun if you can push through.
Overwhelmingly adorable. Farming and dance-battling RPG where everything is cute and nobody gets hurt. Really great artstyle & design. An achievement worth celebrating given the small team.
[100+ hours pre-Steam] Fun with friends… for a time. Really great artstyle. Does what it says on the tin. Almost better as just background while hanging/chatting.
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Stylised, super cool aesthetic and a cool setting/story. Movement feels (probably deliberately) a bit clunky to me, Suffers from the variation a roguelike desperately needs, and camera is a struggle.
Full of confidence and style, this game knows what it wants to do, and for most, probably achieves it gloriously. Personally, while it had its moments, unless you’re partial to the anime tropes, pretty painful. I’ll likely try again at some point.
Stylish, frenetic, satisfying and addictive. Combat is like a puzzle; often requiring multiple runs through a room to find routes that enable effective & efficient rotation through pickups. Very fun.
Very exciting early access roguelike absolutely brimming with potential. Wish the movement was a bit more fluid, but is still very satisfying. Expectedly has a long way to go, but is one to watch.
Really creative mechanically, combining classic pinball with topdown bullethell ‘combat’. Visuals are great, is music too - but like the game itself can get a bit repetitive. Worth it for the concept.