Platform: Xbox One
Interesting concept which at first sounds great, but quickly becomes almost as repetitive and uninteresting as its soundtrack. Map design and combat are actually quite good, but the rest, not so much.
If you like plotless, repetitive grinding with constant progressive rewards, and have an addictive personality - this is the game for you. Very honest and well made, but won’t be for everyone.
A short, clever, beautiful and heartfelt puzzler about friendship and overcoming problems together. Not the most challenging puzzle game, but a wonderful little experience.
A short little linear exploration game which is as beautiful as it is relaxing. Fantastic attention to detail and a carefully crafted atmosphere. Hard to not say “Journey but it’s underwater”.
Slow yet short, mostly-linear space “walking simulator”. Great to look at with elements of intrigue, but ultimately feels a bit like a tech demo. Very buggy at times. Much more compelling in VR.
The generic, yearly AC reskin cashcow cycle begins. Entirely underwhelming.
This feels like eating McDonalds. It’s tasty and fills you up in the moment, but you hate yourself and are left unsatisfied thereafter. Has some interesting new ideas, but mostly the same old stuff.
A welcome change of design direction for the franchise! Less about assassination & stealth, more about RPG-stuff. That said, it’s still full of bugs, clunky writing/VA and atrocious optimisation.
Great setting & at times fun gameplay, as well as of course… more of the same. Some promising characters, but they prove hard to get attached to. Lots of ideas in here, but none fully committed to.
Probably my least enjoyed of the franchise. Great visuals and world, but overall is strangely paced and often clunky if not completely broken. Sadly full of potential, but typically underwhelming.