tldr videogame curation
melbourne, australia

Platform: Xbox One

Full of potential, but I wasn’t feeling it. Great atmosphere and intriguing world, but let down by underwhelming combat and a fair bit of enemy repetition. If you’re desperate for a soulslike, try it.

A whimsical and charming puzzle/exploration which feels like a gamejam concept dialled and polished up to 11. Has a fantastic and unique core mechanic which is used to great extent. Cute, fun & smart.

As heartfelt and charming to play as it is to look at. Warm, cosy and quintessentially British, I Am Dead is a exploration/puzzle game with a unique mechanic and ruminations on community.

Significantly more polished and refined than its predecessor, but no less charming and creepy. Has frustrating moments, but overall a fantastic, memorable experience. Play the original first.

While not for me, a remarkable technical feat in many ways. Absolutely gorgeous, so expectedly demanding, especially in VR where things can get a bit janky.

Really cute & wholesome little adventure game. Artstyle is great, writing is solid, gameplay loop is addictive and fun. Alba is a really great, relaxing excursion which can be finished in one sitting.

Pretty fun turnbased roguelike which starts really strong & has some promising ideas. Mechanics which could potentially have lots of depth sometimes fall a bit flat ultimately, but worth checking out.

A really solid, fun foundation, but clearly a year or two away from completion. Core systems are either underutilised or entirely absent. Undeniably gorgeous if you can run it.

An autorunner with a dash & slide attack. Some of the original charm is here, but the (very clever) effort that went into making an autorunner interesting doesn’t quite make up for what’s now missing.

If you thought this IP was a strange fit for a Destiny-like, you’d be right. It’s OK when it works, but is mostly clumsy, confused, forced and buggy. Combat is OK, movement is clunky. Should be f2p.