Platform: Xbox Series X|S
Mechanically quite dated, but a classic of its era. If you didn’t play it back then, this is a really solid remaster. Enemies are bullet-spongey and sometimes track you too well, but it’s still great.
Lots of fun puzzles to solve in a wholesome little world full of great art and atmosphere. Simple, relaxing and whimsical, it takes me back to games I played as a kid.
Great art, character design and music. As a game and colouring book, it ranges from OK to kinda-fun. The story is the hero here, with great writing as you’d expect from this team. Cool little game.
If you love FMVs or even just film, it’s cool. Extremely strange at first, but if you can stick with it, and it clicks with you, it’s pretty cool. Definitely not for everyone.
Another Minecraft spin-off with, sadly for me, barely any emphasis on creativity. Clearly targeted at children, so it’s hard to come down hard on, but I found it repetitive and unrewarding.
Super cool concept: asynchronous multiplayer obstacle course roguelike. Relies heavily on its movement, which has been divisive. Would benefit from a bit more content and player choice.
An often misunderstood game and a remarkable achievement from a tiny team led by someone with an uncompromising vision. The world does not care about you and you are not special. Sublime.
It’s Skyrim. For its time, raised the bar for the genre. I have many, many fond memories of the hundreds of hours lost to this game. Hugely influential for better or worse.
A beautiful love letter to oldschool Zelda et al. Starts off slowish and somewhat opaque (by design), but if you stick with it, the pay-off is pretty good. A wonderful little puzzlebox of a game.
Tone, visuals, atmosphere and music are back to Diablo’s dark roots. Unfortunately the pacing, activities and uneven design quality (not to mention monetisation) become old pretty quickly. Feels more like a checklist than an epic journey, but it’ll probably be a good game in a year or two.