tldr videogame curation
melbourne, australia

Platform: Xbox Series X|S

Pretty wild that Balatro, an indie game from a solo developer, can put out a free update featuring card skins in collaboration with franchises; The Witcher 3, Dave the Diver, Vampire Survivors, and Among Us. Onya localthunk! Friends of Jimbo is available now.

Creatures of Ava definitely has a lot of heart. There’s a vision here and evidently a lot of passion, but for me falls short with its uninspired gameplay and lack of polish. Despite a promising concept of evolving creatures in a dynamic world, the execution mostly feels clunky and repetitive. It’s great to look at though, and if you’re in need of a cosy game, it’s worth checking out.

[Early Access] Go-Go Town! offers a charming blend of Animal Crossing style town-building and management sim, wrapped in vibrant visuals. It’s light-hearted and engaging but, needs a bit more time in the oven: quests and progression are a bit repetitive, but this may change as the game develops. A good casual pick but don’t expect much complexity.

Seemingly simple, but absolutely delightful and just as dense as it needs to be. Lead a group of adorable creatures through beautiful landscapes amongst its charming visuals and super chill soundtrack. The controls are simple, and the gameplay is engaging, making it perfect for a lazy - dare I say cosy - Sunday.

SCHiM is a unique puzzler where you navigate exclusively on shadows while solving puzzles. Its minimalist design and core mechanics are fresh, progressing creatively. It’s a delightful and refreshing take - and at times has quite poignant moments - but it’s hard to not feel like it peaks quite early, despite it’s short playtime.

The First Descendant is an almost aggressively pedestrian looter shooter - neither exceptional nor terrible. It combines ideas well but is held back by shameless drive toward microtransactions and apparent lack of identity: part Destiny, part Warframe, lots of fanservice. While the visuals and cooperative systems are strong, its gunplay and movement feel pretty average, and overall inconsistent quality and monetisation model won’t appeal to everyone. Worth a quick go if you wanna turn your brain off for a while.

Please don’t. Rumours started last week about an Elden Ring TV show or film adaptation, and George R. R. Martin has added fuel to the fire in his ‘not a blog’.

Oh, and about those rumors you may have heard about a feature film or television series based on ELDEN RING… I have nothing to say. Not a word, nope, not a thing, I know nothing, you never heard a peep from me, mum mum mum.   What rumor?

As much as I’d love to see this done well, I think it’s more likely it won’t be… if it even can.

It’s a cool game. I’m more than fine with its 6-7hr duration. The graphics are some of, if not the most impressive I’ve seen to date. The music, cinematics and performances are all fantastic. But… if it hadn’t been in development for five years, I would have said that something here doesn’t feel right, as if it was rushed out. The combat is cinematic and visceral, but not particularly rewarding and sometimes clunky. The puzzles are far less compelling than those of its predecessor. The story isn’t bad - it’s """fine""" - but ultimately feels unnecessary, which given the impact of the first game, is a little sad.

INDIKA is very clearly a game by and for people who enjoy satirical, surreal and profound arthouse cinema. Its eclectic mix of realistic 3D and pixel art 2D is underpinned and elevated by strong writing and voice acting - I was hooked from the first scene, and it even stuck the landing. The narrative is dark and compelling, the puzzles are engaging, and more than anything its thought-provoking themes and presentation make it unforgettable. I would love more games like this.

[Early Access] What’s not to like? Isometric soulslike combat, an incredibly dense world packed with verticality and hidden areas, combined with randomised loot to reward exploration. Impactful sound, great music, well-written characters, lore and… some of the best art I’ve seen in a game - every frame a painting. So far, the devs are showing what good looks like for an early access title, responding to feedback and frequent patches. Love.