tldr videogame curation
melbourne, australia

Platform: Xbox Series X|S

inZOI captures the spark The Sims lost - freeform, funny, and full of promise. Stunning character creation, but once you’re in the world, it feels a little hollow. So far a solid foundation with huge potential, just needs more life behind the beauty.

I love everything about KCD2. It’s a rich, grounded RPG that pulls you right in with incredible worldbuilding, smart writing, and deeply satisfying systems. At every turn, you can sense it’s something made with genuine passion, not boardroom metrics. It won’t be for everyone - I’m not sure it’s even for me - but for what it’s trying to do, it’s perfect.

My search for a monster-hunting game I actually enjoy, regrettably, continues. Clearly, plenty of people love the heavy, sluggish movement and combat - some might even like the characters and story. But for me, everything is just too hard in all the wrong ways. The difficulty itself is fine, but every action feels like wading through mud: the sheer effort required to do anything - progress quests, rush through lifeless dialogue, and of course the combat - are just draining, not engaging. And, like always with this franchise, hunting feels more like an endurance test than an actual thrill.

A solid follow-up with a “refined” UI (which I’m still not sure whether I like) and quality-of-life “improvements” (which I didn’t really feel necessary), atop weaker storytelling and puzzle design. The mystery unfolds a bit too predictably, and some puzzles feel like busywork rather than meaningful deduction. Still enjoyable, but an unfortunate step down.

Indiana Jones and the Great Circle captures the spirit of the franchise with gorgeous and detailed environments, solid puzzles, and engaging first-person exploration. While stealth mechanics feel a bit basic, it’s fine, and overall this is a faithful, at times thrilling tribute to the series.

A worthy sequel to the original, expanding its oppressive, atmospheric world with stunning detail. Slow, deliberate pacing rewards careful exploration and strategy. A love letter to fans of the series, blending nostalgia with modern mechanics for a deeply immersive survival shooter. Not free of jank, but if you’re up for its pacing, you’re set for dozens or even hundreds of hours of apocalyptic adventure.

[Early access] Path of Exile 2 is a bold next step for the ARPG genre. With intricate - at times overwhelming - buildcrafting, refined combat, and a robust, creative endgame, it’s a rich, engrossing experience. Classes feel well defined, more deliberate combat is rewarding, and its dark atmosphere, boss fights and drive for one-more-map keep you hooked. It’s going to be great to watch this develop toward full release.

Balatro isn’t just a great game - it’s a revelation. Its inventiveness and razor-sharp design all but set a new standard. With perfectly balanced mechanics and inspired, creative decisions, every moment feels deliberate, rewarding, extraordinary. A true masterpiece. Even in a year with lots of great releases, an easy pick for game of the year.

SULFUR is a roguelite extraction shooter that offers surprisingly tight gunplay, inventive weapon customisation and an awesome, striking artstyle. Though not everything fully clicks, it’s a fun, amusing and engaging experience that oozes passion and creativity. It’s just super cool.

Neva is gorgeous to look at and… “fine”, but doesn’t quite meet the high standard set by GRIS. While its art style and sound design are captivating, the story and gameplay mostly feel a little derivative. The narrative lacks coherence, and a surprisingly simplistic theme is ultimately underwhelming. Combat and puzzles add variety but feel underdeveloped. Ultimately, Neva impresses aesthetically but lacks the thematic depth and compelling drive that made GRIS so good.