Platform: Xbox Series X|S
Where ARC Raiders carved out a comparative safe space for wholesome emergent moments, Marathon is relentlessly deadly - everything and everyone wants to kill you. It’s far from perfect, but the presentation is staggering; the art direction, typography, music, sound design and overall visual identity have an unbelievable amount of sauce, and I truly respect that Bungie swung for something genuinely different (stolen assets aside). A lot of people seem determined to see this fail (many of whom I suspect haven’t played it, or were never going to) and that’s a shame, because underneath the discourse is a game with real identity and real teeth. It won’t be for everyone, but I’m having a lot of fun.
Neva: Prologue is a prequel DLC telling the story of how Alba and the wolf cub first met, launching February 19. New enemies, mechanics and locations are promised. Neva was ‘fine’, so a tighter, more focused prologue could work.
Cairn is a brutal, meditative climb up a mountain that is utterly indifferent to your suffering. Every hold is deliberate, every resource hard-won. Quiet, lonely, and sometimes euphoric - a true strand-type game: walk slow, suffer deeply, and search for meaning in the silence.
Team Cherry has announced Hollow Knight: Silksong - Sea of Sorrow, a free (!) 2026 expansion bringing new areas, bosses, tools and more in a nautical-themed update for all Silksong players. More details are due closer to launch.
A moody, folklore-soaked strategy deckbuilder where battles play out on grid, so positioning matters as much as your draw. You explore distinct regions, craft loads of cards from enemy materials, and swap archetypes as each biome pushes different mechanics. It’s tough-but-fair with low death penalty, and the pixel art and soundscape absolutely rule. Really cool.
[Early Access] Moonlighter 2 has a ripper loop: roguelite runs, clever backpack loot puzzles, then price-discovery shopkeeping that funds a forest of upgrades. Combat can feel chunky and rewarding, and the 3D worlds this time around really pop, but balance and QoL could do with some love. Definitely worth a look though, and if you liked the first one, it’s a no-brainer.
Hollow Knight: Silksong is tldr.games’ Game of the Year 2025. Virtually alongside Clair Obscur: Expedition 33, it stands as the year’s most remarkable achievement. Where Expedition 33 captivates through ambition, emotion and invention, Silksong reveals its brilliance through precision, trust and mastery, asking the player to engage deeply and improve over time. It is a game that rewards commitment, and one that continues to resonate long after playing.
I’ve wanted to get into an extraction shooter for ages, but nothing has landed in my sweet spot of complexity: they’re either exhausting in how convoluted they are, or so watered down they feel pointless. ARC Raiders finally hits the middle ground. Its world is genuinely absorbing, with visual and sound design that’s freakishly immersive, and a sandbox allowing for endless emergent moments that make it hard to put down. I’m too old for competitive shooters, but the balance, pacing, economy, and community (so far) here give this one a feel I can actually settle into - and it’s turning out to be something pretty special.
BALL x PIT sidesteps any potential roguelite fatigue by folding in new systems and surprising, satisfying fusions. Just when you think you’ve seen it all, it drops another major game-changer. Addictive, stylish and most importantly, super fun - very impressive.
skate leaves me torn, but mostly sad. The skating feels brilliant, every flick and flow just right, but it’s wrapped in such a soulless corporate gloss, unfathomably out-of-touch cringe writing, and a shop-first design. It’s tough, because there is fun to be found, but it’s buried under a product that replaces culture with monetisation.