tldr videogame curation
melbourne, australia

Platform: Xbox Series X|S

After so long, Silksong somehow feels both inevitable and unbelievable. Hornet moves like a dream, every dash and dive tight, every fight a dance that’s punishing but (mostly) fair. The world of Pharloom is staggering in scope: it just keeps expanding, full of new enemies, lavish art, secrets around every corner - all underscored by beautiful music and crisp sound design. Items and builds feel meaningful, not filler, and the variety on offer is impressive even for a game of this scale. It’s everything I hoped for: familiar yet transformed, reverent of its predecessor but confidently its own. After all the memes, the silkposts, the endless patience - Silksong was worth it. Anyone grumbling about difficulty, especially if their point of reference is Hunter’s March, might want to remember Hornet’s famous line from the first game. Loved it.

Wheel World is a stylish, vibe-first cycling adventure that feels a bit like Forza meets Sable, but definitely carves its own identity. Riding feels fantastic, the soundtrack is a jam, and - while I wouldn’t know - I imagine the bike culture jokes land with those so inclined. It’s not particularly challenging, and the second half drags a bit, but it’s addictively satisfying, and as a love letter to bikes mostly sticks the landing.

Cult of the Lamb expands in early 2026 with the Woolhaven DLC. Near the endgame, players can uncover the frozen mountain of Woolhaven, rebuild its lost town, endure blizzards, battle the creeping Rot, and even raise animals through new ranching systems. Aussie, Aussie, Aussie!

Unashamedly Dark Souls 1-pilled, Wuchang brings back slow, stamina-tight combat, interconnected level design and more, while introducing its own novel ideas. Difficulty starts mild, then spikes pretty hard. Builds feel meaningful, from clash-happy dual blades to busted spellcasting. Really solid!

The Alters starts as a base sim adventure but quickly becomes something heavier. You don’t just optimise workflows, you mediate between fractured selves while a deadline creeps closer. It’s definitely more narratively driven than deep simulation sandbox - it’s sparse but sharp. Presented wonderfully, well-paced and worth your time.

First of all: it’s good. I’m always for happy FromSoft to try stuff, and this was a really interesting idea. If you’re relying on two multiplayer randoms, you may be in for a bad time - it can be a bit of a dice roll, but solo is absolutely doable. It’s hard to play this and not have thoughts of a FromSoft live-service game, and so long as it wouldn’t distract from their usual approach… I’d be kinda down for it! This is multiplayer Elden Ring with drips and drabs of content and mechanics from all over the From archive - it might not be what you want from them, but it’s really fun.

Probably justifiably copped flak because 2016 and Eternal were so strong… Combat feels looser, less refined, and the focus on the shield seemed to me to just slow things down and funnel one type of gameplay. Mech/dragon bits drag, story’s forgettable. Music’s also a step down, given the unfortunate (lack of) Mick Gordon situation. Still fun though.

It’s real! A24 and Alex Garland are making a live-action Elden Ring film with Bandai Namco. Details are scarce, but the world is obviously ripe for exploration, and Garland rules. Hopefully George R. R. Martin and Vaati are consulting!

It happened! I’ve had trouble getting into this type of game, but they’ve done it. Clair Obscur’s haunting beauty is very cleverly combined with slick turn-based combat, which is punched up with realtime mechanics like parrying and dodging. Diverse and satisfying buildcrafting, a great story, an intriguing world, compelling characters and excellent VA - and all atop an unforgettable soundtrack. It’s focused, emotional, confident, and it all works. A rare gem that proves a vision and creative freedom can trump budget and team size. Ripper game.

Revenge of the Savage Planet delivers vibrant, absurd comedic exploration across bizarre alien worlds; scan oddball creatures, gather resources, and metroidvania your way through areas with new abilities. A wild ride bursting with personality, which can also be played co-op. It stumbles in spots, but if its offbeat, slapstick charm is down your alley, there’s more than enough to hook you here.