Platform: PlayStation 4
Another Minecraft spin-off with, sadly for me, barely any emphasis on creativity. Clearly targeted at children, so it’s hard to come down hard on, but I found it repetitive and unrewarding.
A remnant of its time, when games-with-awkward-controls was a big thing. It’s fun though, if you can get into the silliness of it. Challenging but relatively short in a welcome way.
Brimming with the passion of people who clearly love this genre, and made for the people who are underwhelmed by lack of depth in its contemporaries. A bit too intimidating for me, but I respect it.
Absolutely love the artstyle and palette of this little Bomberman-like. It adds its own mechanics & flavour, and at times is fun, but generally the story is pretty redundant and overall not amazing.
An often misunderstood game and a remarkable achievement from a tiny team led by someone with an uncompromising vision. The world does not care about you and you are not special. Sublime.
Decent follow-up to Her Story. Great production, but some of the magic is gone: it’s not as immersive and some of the writing is a struggle. That said, definitely play if you love FMV games.
It’s Skyrim. For its time, raised the bar for the genre. I have many, many fond memories of the hundreds of hours lost to this game. Hugely influential for better or worse.
A lot of the magic of the first one is gone and unfortunately it’s just kind of… uninspiring. For everything it does well, there are two things it doesn’t. Worth a look on sale.
A beautiful love letter to oldschool Zelda et al. Starts off slowish and somewhat opaque (by design), but if you stick with it, the pay-off is pretty good. A wonderful little puzzlebox of a game.
Tone, visuals, atmosphere and music are back to Diablo’s dark roots. Unfortunately the pacing, activities and uneven design quality (not to mention monetisation) become old pretty quickly. Feels more like a checklist than an epic journey, but it’ll probably be a good game in a year or two.