tldr videogame curation
melbourne, australia

Platform: PlayStation 4

Probably my least enjoyed of the franchise. Great visuals and world, but overall is strangely paced and often clunky if not completely broken. Sadly full of potential, but typically underwhelming.

Interesting but understandably polarising little papercraft Diablo-esque…roguelike… looter? Tonnes of ideas on display here and worth checking out. It’s fine. Fine…

Remember when Valve teased new Portal content? And it was a bridge constructor? FeelsBadMan. On its merits though, this is a great little puzzle game. Relaxing, challenging, and allows for creativity.

If you like this franchise, you’ll almost certainly love this. The usual mindless fun in spades. UI and some mechanics are often overwhelming in volume, and combat is typically spammy and forgiving.

Refreshingly honest and polished little narrative physics game reminiscent of Katamari Damacy. Adorable visuals, music, characters and writing.

I’m not entirely sure why this exists. Seemed kind of intriguing at first, but became painfully laborious almost immediately. Worth a play if you’re obsessed with the franchise, but not otherwise.

Intriguing episodic narrative adventure. The setting, characters, writing and RPG elements are all quite strong - but they’re often offset by clunky controls and hollow decisions/outcomes.

Stunningly authentic tone, visuals, sound and music. If you liked the old Prince of Persia style action/platforming/puzzles, this is almost a must-play. It’s short, but doesn’t outstay its welcome.

A very imperfect and quite buggy, but still worth-playing soulslike. While it lacks polish, it’s very sincere and has some interesting ideas. Bosses are a bit simple/easy. Combat is a bit clunky.

Extremely promising during beta, and remains modest (but never dull) at release. A good example of how to take on soulslikes, with great atmosphere & fresh ideas, but often clunky and repetitive.