Platform: PlayStation 4
Death’s Door is a triumph: combat & movement are tight and dynamic, the level design is great, the art and music are fantastic, enemies and bosses are interesting. Really well-rounded and executed.
Incredibly pretty little isometric puzzler. Never becomes particularly challenging, but the latter sections are a tad tedious. Didn’t expect the heartfelt story. Genuinely hope they make more!
Underrated. Brimming with ambition & scope, while it doesn’t hit the mark all the time, it’s still a blast. Had some balance and pacing issues at launch which have since been fixed. Gorgeous and fun.
At the micro, QOL level: more of the same but better. At the macro: a bit strangely paced and lacks some of the motivational drive. Absolutely worth a play, but I was just a little disappointed.
Strangely mismarketed as a Destiny competitor, but in reality more of ‘just’ a co-op adventure shooter than ongoing MMO. Some very smart ideas, but doesn’t stick the landing.
Great art & soundtrack, and generally does what it says on the tin - point n click, hidden object comfy exploration. The pacing is a little strange and it’s all a little shallow though sadly.
Expectedly more of the same, but surprisingly, I actually don’t mind it. Can see why people call it DLC, but the balance it strikes of realistic and stylised environments is nice. Writing is very avg.
I wish there were more truly co-op games like this. I could have done without all the cutscene interruptions, but almost everything else makes up for it. Lovingly crafted and quite funny at times.
An epileptic, sludgey LSD trip packaged into an insanely stylised, hyperactive and frenetic roguelike shooter. Punishing in more ways than one, but intriguing and challenging.