Platform: PlayStation 4
Neva is gorgeous to look at and… “fine”, but doesn’t quite meet the high standard set by GRIS. While its art style and sound design are captivating, the story and gameplay mostly feel a little derivative. The narrative lacks coherence, and a surprisingly simplistic theme is ultimately underwhelming. Combat and puzzles add variety but feel underdeveloped. Ultimately, Neva impresses aesthetically but lacks the thematic depth and compelling drive that made GRIS so good.
Sigh, it’s happened again. I love Metaphor: ReFantazio’s worldbuilding, atmosphere, cinematics, and a genuinely breathtaking UI, and I can see why it’s critically lauded. But, much like their other games, I just couldn’t get hooked for much the same reasons - laborious busywork and constant interruption to the actually-engaging parts of the gameplay. Outside its cutscenes, the world surprisingly feels oddly drab and empty (I often felt like I was in Pokémon Legends: Arceus), lacking the visual richness to match its ambitious themes. Despite admiring its vision, I sadly found it hard to stay engaged or connect deeply with its characters.
I recently revisited N++, and it’s still awesome. Truly an OG, its fast-paced, minimalist platforming with smooth controls and addictive, challenging levels require precision and foster mastery. Its sleek, uncompromising design, tight gameplay and community focus make for an all-time classic.
Destiny: Rising has been officially announced. A free-to-play mobile RPG shooter, is set in the Destiny universe. Developed by NetEase Games, the creators of Diablo Immortal, with Bungie overseeing, it launches its closed alpha on November 1. Expect campaign missions, multiplayer modes, and both old and new characters in an alternate post-Dark Age timeline. Feels like a bit of an oof.
KILL KNIGHT is a fast-paced, demanding, isometric shooter blending the brutality of DOOM with Crimsonland-like mechanics. Set in an eldritch hellscape dripping with vibes, its tight combat systems, rewarding progression, and striking visuals make it engaging, addictive and ultra cool.
Mika and the Witch’s Mountain feels like a love letter to Ghibli and Wind Waker, with its whimsical world, light-hearted atmosphere and gameplay. As a rookie witch, you’ll deliver packages to quirky townsfolk, zipping around on your broom through the charming art style. It’s not without flaws, but being short and sweet, they’re relatively easy to overlook. The simplicity won’t be for everyone, but if you’re up for a cosy Sunday, definitely give it a go.
Pretty wild that Balatro, an indie game from a solo developer, can put out a free update featuring card skins in collaboration with franchises; The Witcher 3, Dave the Diver, Vampire Survivors, and Among Us. Onya localthunk! Friends of Jimbo is available now.
A quirky romp through a surreal Yorkshire town, Thank Goodness You’re Here! is a funny and absurd little gem. Silly, authentic British humour, great voice acting and super clean art style carry the otherwise mostly-on-rails puzzling - which never feels tiresome. The characters are charmingly bizarre, the world is lovingly crafted, and there’s even a couple of nods to their previous game The Good Time Garden. Ripper game… or should I say, it’s reyt good!
Seemingly simple, but absolutely delightful and just as dense as it needs to be. Lead a group of adorable creatures through beautiful landscapes amongst its charming visuals and super chill soundtrack. The controls are simple, and the gameplay is engaging, making it perfect for a lazy - dare I say cosy - Sunday.
SCHiM is a unique puzzler where you navigate exclusively on shadows while solving puzzles. Its minimalist design and core mechanics are fresh, progressing creatively. It’s a delightful and refreshing take - and at times has quite poignant moments - but it’s hard to not feel like it peaks quite early, despite it’s short playtime.