tldr videogame curation
melbourne, australia

Platform: Mac

Pretty special game. Great art and music delivers a really unique concept. A good example of the strength of the medium, where gameplay is married to the narrative nicely. Super cool.

Combine cards into new ones, earn gold, buy card packs, start a village and survive as long as you can. Starts off chilled and cosy but can get hectic and challenging.

Absolute gem and insane value. Despite its mechanical simplicity, Vampire Survivors allows for tonnes of variety and replayability. Fun, satisfying and addictive - stop reading and play it.

Basically a serotonin dispenser - super fun. Pachinko dungeon crawling roguelike. Will rely on enough content being added to enable huge build diversity. Crazy, almost stupid idea, but it works.

After bouncing off Fortnite the week it launched, I wrote it off for years. It was polished and fun, but I was frustratingly bad. Once they introduced Zero Build I tried again, and it’s fun as hell.

Deckbuilding roguelite escape room ARG. An inspiring masterpiece & wonderfully executed ode to card/videogames. If you’re into that kind of thing, it’s a must play. So, so impressive. Mullins is nuts.

The genre-defining browser classic comes to Steam, bringing all its apocalyptic Grandma madness along with it. If you didn’t dedicate a browser tab to this for thousands of hours, you didn’t live.

Incredibly pretty little isometric puzzler. Never becomes particularly challenging, but the latter sections are a tad tedious. Didn’t expect the heartfelt story. Genuinely hope they make more!

At the micro, QOL level: more of the same but better. At the macro: a bit strangely paced and lacks some of the motivational drive. Absolutely worth a play, but I was just a little disappointed.

Great art & soundtrack, and generally does what it says on the tin - point n click, hidden object comfy exploration. The pacing is a little strange and it’s all a little shallow though sadly.