tldr videogame curation
melbourne, australia

Platform: Mac

I hate this phraseology, but it’s hard to avoid: Papers, Please meets Sim City. A crushing, brutal survival citybuilder which will have you searching your soul and stretching your ethical boundaries.

Great art and a promising (albeit tired) concept: card-based dungeon crawling. Unfortunately though, it falls a bit flat; being pretty shallow and realistically feeling more like a mobile title.

Turn-based survival with an insanely cool aesthetic, atmosphere and tone. Foreboding and dread are everywhere, but the game somehow manages to balance with an air of charm, irreverence & humour.

As per its predecessor, expect crude yet intricate simulations of the inner workings of firearms. Less first person shooter, more first person puzzler, dripping in atmosphere and cool worldbuilding.

A mesmerising, hyperactive, colourful and emotionally rich rhythm game - super cool. Great design overall and fantastic music to carry it all the way to the end. Artistic, honest and addictive.

I really want to like this because of it’s unique artstyle and cool people behind it, but it wasn’t working for me. Likely a me-problem, but controls and movement style felt more broken than fun.

You are a frog detective. You make friends and solve a mystery. It’s very cute. (Just wish the transition animations were a bit quicker.)

A whimsical and charming puzzle/exploration which feels like a gamejam concept dialled and polished up to 11. Has a fantastic and unique core mechanic which is used to great extent. Cute, fun & smart.

As heartfelt and charming to play as it is to look at. Warm, cosy and quintessentially British, I Am Dead is a exploration/puzzle game with a unique mechanic and ruminations on community.

A stellar albeit hyper-minimal discovery & adventure game with surprising emotional depth. Beautifully crafted, relaxing and immersive. Fantastic visual design, sound design and music.