tldr videogame curation
melbourne, australia

Platform: Mac

An artistic exercise in persistence and hopefully eventual triumph.

Peter Molyneux’ god complex materialises into a disappointment and eventual abandonware. Had promise, but sadly not much delivery.

Simple but ingenious concept which will either highlight the strength in you & your partners communication, or potentially start an argument. Either way, hilarious couch/party game.

This would have been a thumbs down upon release. Hello Games have since weathered the storm and managed to turn this into a good game. It worries me what other studios will learn from this however.

God-game sandbox played with cards. Interesting and fun concept, if a little obtuse.

A gripping experience that engages you with intimate storytelling and terrific narration. Davey Wreden, again, doesn’t disappoint. Go in blind.

Rogue-like with satisfying combat and a cool world. Doesn’t have as much content as the big names in the genre, and may not be as challenging, but still fun.

Melancholic and visually stunning, GRIS is a relaxed, watercoloured puzzle platformer perfect for the couch on a lazy sunday afternoon.

Celeste is challenging, smart and exceedingly well designed. Its movement is some of the most satisfying ever in a platformer. The great soundtrack supports a surprisingly fresh exploration of mental health, which has traditionally proved difficult in videogames.

From the maker (one person) of Papers, Please comes this brilliant shortish deduction whodunnit with terrific music, great voice acting and uniquely cool art direction. An awesome understated gem of 2018.