Platform: Mac
A fantastic 10-15 minute experience, with impressive art considering its gamejam roots. A typically strange story and game from Mullins, with his classic dark tension and humour.
Beautiful, short interactive story made in Melbourne. Likely too twee for a lot of people, but I really like it and am glad it came across from mobile.
Addictive and exciting early access start to a new roguelike. Unique movement & approach to combat are at the heart of this one, which will likely continue to raise the skill ceiling as its develops.
A very strangely mesmerising, minimal & surreal 30 minute experience. The art style and character/world design is unique and well executed. Also, it’s free - just play it.
Lives up to its name, clocking in around an hour or two, but still quite dense. A minimalist and beautiful artstyle paints a charming little world full of cute characters and great writing.
Cute co-op platform puzzler. Movement is simple making it approachable for people who don’t play a lot of games. Lots of levels… and cute hats.
Great co-op game requiring concise communication. Cute aesthetic. Good for couples. Improves on almost everything in its predecessor and now includes online mode.
An extraordinary game that breaks most if not all conventions and will constantly surprise and challenge you. A seminal must-play. Best to go in blind.
I really liked Oxenfree and was pretty keen for this… and I did enjoy it, but a lot of the comedy didn’t land with me and at times the pacing was pretty drawn out. Would still recommend though.
Roguelite, deckbuilding, dice-rolling fun. Really clever design that surprisingly works a lot better than you’d think. Presentation belies its complexity at times.