tldr videogame curation
melbourne, australia

Platform: Mac

shapez 2 builds on the original’s addictive factory automation with more complexity, creativity and a new third dimension. The introduction of 3D shapes and an upgraded tech tree adds fresh layers of challenge and progression. If you’re into optimisation/factory games, it might just be a must-play.

SCHiM is a unique puzzler where you navigate exclusively on shadows while solving puzzles. Its minimalist design and core mechanics are fresh, progressing creatively. It’s a delightful and refreshing take - and at times has quite poignant moments - but it’s hard to not feel like it peaks quite early, despite it’s short playtime.

An intriguing clicker game with an immediately captivating, minimalist aesthetic and subtly unsettling story. Number-goes-up satisfaction is at the forefront, but there are definite nods to factory automation, which rewards optimisation. Love the sound design, music, and unique take on the genre - but wish it leant harder into automation.

Cute! Duck Detective is a delightful and tightly designed deduction game that won’t have you sweating over a scrawly notepad like Golden Idol or Obra Dinn, but I think that’s the point. There’s one case made up of charming and funny characters, everything is voiced, the art and music are terrific. If you’re into detective games, you’ll finish it in a few hours and have a great time… quacking the case.

Relaxing little scenery builder with great vibes, awesome art style and terrific visual design. There’s already a decent amount of ‘items’ in your palette, but I also kinda wish there were more. Ripe for DLC, I guess! Still really cool already though, if you’re into purely creative games.

A space-themed Suika-like, with satisfying, bouncy physics, and a novel way to ease congestion. Simple but cosy, and it’s cool to see something like this made in PICO-8.

As previously mentioned, 2023 was rough for game devs, but there’s no denying it was a remarkable year for releases. So given all the amazing new games I played this year, it says even more about how special Baldur’s Gate 3 was - because when it came time to think about GOTY, it was not even close. BG3 is an incredibly special, once in a generation game the likes of which we likely won’t see again for some time.

The seminal Half-Life turns 25 this weekend, and Valve are celebrating with a substantial update which restores launch day content, introduces fresh multiplayer maps, and provides insights into the original development team’s work. As part of the festivities, there’s also an excellent documentary produced by the Noclip production crew.

Following a successful launch, Lies of P director Ji Won Choi has confirmed plans for and showcased some art from forthcoming DLC. He also mentions some balance and QOL changes, a couple of which are huge improvements. Watch the full Director’s Letter here.

A silly but compelling gamejam entry from Mega Crit of Slay the Spire fame, Dancing Duelists is a deckbuilding autobattler with a dance-off theme. Understandably doesn’t have the same depth as StS given its jam roots, but it’s already a neat idea which proves to be fun and addictive. Absolutely worth a go.